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ashiningmoon

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A member registered Sep 01, 2025 · View creator page →

Creator of

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Thank you for your compliment! I meddled with some SFX to mix together the ambience; I'm glad you like it. Stay tuned for more characters and a deeper story in the expanded version!

We hope you find peace and happiness after knowing the true ending for the kid. Thank you for your comment! 

We’re so glad that the story resonate with you! 

We meant to make a short 3-day gameplay, but after reconsidering it, it was compressed into one day. There are still space for further development, so that’s why the ending feels a little bit sudden. 

Thank you so much for your comment. May happiness be with you ☺️

Thank you!!! 

Thank you so much for all the compliments. Thank you for your patience with all of the technical issues the game has ToT


It’s touching to hear that our story have resonated with you. Just for clarification, there are many kinds of “countdowns” of the battery: the countdown screen after every guest, and the hidden “cost” of each guests’ dialogues. We plan to expand the story further, and the “KPI”, like you said, is a sterile but necessary part for the plot. 

Some “correct” decisions do not seem to cost more on the surface, but when you adds up the decreases, they does cost more to make. Thank you so much for the recommendations. 

As the artist , main writer and ambience sound mixer of this project, your comment definitely made my day. 

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We’re glad you like the story!

Thank you!!! 

Nice incorporation of the theme in the decreasing resources. However, the resource number at the lower left doesn't seem to help much with the story/gameplay's process. The experience was enjoyable.

There seems to be a bug after wave 14, when there are three enemies left, the aliens stop spawning. 

The game nicely captured the stressful feeling when the clock is ticking down. I really like the feeling and the atmosphere it creates, and the increasing difficulty across levels was cleverly designed. 

I went into this game blind and was surprised by the rewind mechanism and bullet-catching action; such a nice take on the theme and interesting mechanism. I like the pixel art and the out-of-time punishment, but a bit sad when I realized I couldn't jump over most of the enemies. 

Impressive idea!

The gameplay was addicting (good), overall a very enjoyable time to spend! I like the environment art of the game, really atmospheric. 

Thank you for the feedback! We glad you love the artworks and our interpretation of the theme 🥰

Ayyyy thank you so much for the compliment on the artwork and the vibe! We glad that it charged your happiness ;))