Yes unfortunately we’re experiencing some technical problems with this current version but hey thank you for giving it a try! Soon when the rating period is over we’ll upload the fixed version as well as a Mac-downloadable version (if you’re still interested to try out)!
Feinci
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The story bit at the start did really well in setting up/ introducing the gameplay mechanics, it was easy to get an idea of what to expect and what to do. The rewinding/ moving mechanic is a clever idea, I was having some trouble with clicking/ moving to a falling piece despite the item being highlighted in a few of the level so it wasn't so smooth sailing (but then again that could be my skill issue also). Fun game.
that was partially it! tried to get the intro in right before the deadline and man does it costs. I checked out yours and it has such a clever combat system, what a shame the bug prevents people from experiencing it fully :(. If you're patching it up after the Jam lmk, I love deck building games with fresh mechanics
Nooooo 😭 we’re so sorry it must’ve wasted so much of your time 😭
We’ll definitely get the fixed version uploaded as soon as the Jam’s over. Thank you so much for your patience and interest, rated or not, we really appreciate it when you’re willing to give our love child a try! Have a good day wherever you are and have a fun Jam!
This game is so fun and addicting to play!! After maybe like 4 tries I managed to get everything except the meditation minigame haha. I wish I could complete my new year resolution that fast.
I appreciate the funny yet somewhat realistic (?) take on a lot of the resolutions/ minigames. Like my literal words running away from me when I try to get a date... or my blackhole of a mouth absorbing food I wasn't suppose to eat LOL. Creative!
The game felt super polished, like you could publish it tomorrow polish. I wouldn't have guess it was made only in 96hrs 0-o. Amazing effort to everyone on the team!!! Thank you for such a lovely game.
That transition from the tutorial was SICK. And Amy coming in saving the day with the three consecutive grenade is badass af 🤣
That limited colour palette and block colouring art style really does ties this whole spy theme together, the sfx choices was just the cherry on top. The minigames with countdowns into a thriller action VN is just *chefs kiss*. Really include us players into the hurry scenes there, makes it super engaging to play! And somehow it reminded me of the days I used to binge the whole Shift Heads series... i think it has that same kind of fun urgency.
The countdown was slightly too forgiving imo. If it was just a bit shorter the countdown would have pull so much more attention and hence have more pressure to it. But that's pretty nick-picking stuff because the overall game experience is great. Would love to see more!!!
OMG thank you for the thoughts that you put into this comment!!! Imma keep it short because moon have covered pretty much what I wanted to say as well. But yes! the KPI is lore-related :wink wink: (we're thinking of continuing development to expand the game).
You've pretty much captured the essence of it! "The harder decisions cost more to make. If they were easy, they would already be made." This is such a beautiful line. Some decisions cost more because it reflects the level of 'care' you're giving to the guest, and when the guests are venting their (needed) emotional exhaustions, it affects you as well whether you likes it nor not (Hence the "hidden cost" in moon's comment)
It does makes our effort worth it to see people enjoying our love child, with or without the ratings. Thank you once again.
We have a Mac version readily available (with all the bug and dialog fixed), I'll notify you when it got uploaded (after the jam is over ofc) if your friend is interested!
(damn thats not very short LOL)
Saw this game in the discord channel and immediately got hooked by the art.
GAMEPLAY DID NOT DISSAPPOINT. IT'S SO GOOD. EVERYTHING IS SO GOOD I HOPE THIS BLEW UP.
THE ART, THE AUDIO, THE GAME MECHANICS???
This is such a creative take, both on the theme and the concept of the game in general. I really hope you guys blew up. For a 4 days Jam this same is POLISHED.
(also the babies falling down... I'm so curious on this world. What are we? What is Jim?? I need more levels. Endless, even)
Omg everything's going downhill for us isn't it...
Such a creative way to tell a story, really knows how to capture my attention with the mail and text reading. I'm super curious now how the story progress hhhhh (And idk what exactly to feel about this David guy). Whoever's doing assets cooked so hard for a 4 days Jam. Love the tiny interactive app windows so much, especially the camera and paint app haha. Wish there were more to do on the desk once we zoom out tho. Maybe a bit of dialog or more story hints.
This is such a clever mechanic for a game, enjoyed it very much! Even the pausing and grabbing mechanic is well done and I really like the little confused dialog of the enemy guys. :))))
There's an infinite time glitch when you stand aside a wall and just press left there while not moving. But overall sick idea, a lot of potential
Hey thank you for the notice! May I know which platform you're playing on?
We've notice the web version on mobile is struggling with loading the game's assets, happens 2/3 times and we still haven't found the culprit TToTT (suspecting low memory on web tabs)
For now I'd rcm downloading the window version for the best chance, or reloading/opening new tab on a desktop web. Thank you for giving it a try and reporting the issue either way! Really appreciate it!!


