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fsqiu

33
Posts
A member registered 3 days ago

Creator of

Recent community posts

Whewww my fingers are tired

Hey, I just scored 14279 on '2:00 on the Clock'        

Nice execution, clicking on the red and losing score definitely tanked my score the first time I played.

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I can't believe I got the bad ending ...

Nice BGM, nice visuals. It's hard to keep track of where the cursor is at any point in time. because it keeps flipping and reversing direction, and the opposite side indicator is confusing, and also The sound doesn't line up to the notes.

Overall the game looks and sounds great! I think the gameplay could improve.

Thanks!

I think the concept of this autobattler is pretty cool but I don't think ultimates were implemented so it's just raw stats?

It's like one of those dreams where you're always falling but you're still going up. The crazy dashes you can pull off add to that feeling

I enjoyed the 8-bit arcade music and style.  Fun way to spend some time.

It's like one of those dreams where you're always falling but you're still going up. The crazy dashes you can pull off add to that feeling

I enjoyed the 8-bit arcade music and style.  Fun way to spend some time.

A silly platformer pixel game. Took me a second to realize the fish were killing me if I approached them from the side. 

Best of luck on your developer journey!

Very fitting, nice music.  Simple and fun, a great game!

Could've definitely used some more sounds for getting hit, and the glass throwers are overpowered! I can't get close!

Very fitting, nice music.  Simple and fun, a great game!

Could've definitely used some more sounds for getting hit, and the glass throwers are overpowered! I can't get close!

Very fitting, nice music.  Simple and fun, a great game!

Could've definitely used some more sounds for getting hit, and the glass throwers are overpowered! I can't get close!

Very soothing, At first I didn't get it, but then I realized the beauty of turning multiple choices into a game. For when flipping a coin (3 or more options) just doesn't cut it.

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Not bad,  pattern recognition. I like how taking too many items kills you. Could definitely use more levels! 

Nice full panel art, and don't think I didn't see what you did with the leader.

I never trusted those heroes anyways, they sent out their mage to die.

Oops, played this 3 times without realizing I hadn't messed up the last level and had instead won.

Very cute art! The concept was very cute

Fun game, well balanced difficulty!

I like the anti-hero protagonist. 

I'm not sure if this was intentional, but you can stand behind the hero while he's slashing and he won't damage you.

I noticed you snuck in some healing for the protagonist while you thought we weren't looking.

Fun game, nice sound effects and art. I'd have loved the ability to parry.

Hahaha, I enjoyed the fun lighthearted nature of the game. I wish the money you earned jumping on your piles of money or causing destruction actually mattered in the end!

The audio was great, and the mechanic at shooting money at people to open gates for your was fun as well.

Groovy music and art, I like the style of the menus and the increasing pace of the music. 

I liked the variety of messages and balancing act of keeping them all happy. 

I hope you have a happy new year too!

Just like me in real life!

Straightforward spin the wheel and get lucky game. I it'd be more interesting to see tiles that have synergy with other tiles. Others that the enemy has, like infect are way more interesting.


Thanks for the game.

The character art was well done! Gameplay was interesting and unique. Thanks for the game!

Fun series of minigames chained into a large story.

Immaculate artwork and music, amazing work!

Creative RTS, the pixel art is also very fitting. I'd love to see more units and have it expanded a bit. 

Thanks for the game!

I really enjoyed the art! The minigames were also pretty interactive

Pretty fun game, interesting concept of drafting and trading your power for enemies.

I think the locked enemy abilities should happen less often, because it's a core part of your uniqueness.

 Art for the cards are nice too!

Very cute art and music! The pixel art style by Rena is great. The gameplay loop was also very fun. 

The idea of a teacher taking care of children is also very sweet

Not a bad shooting gallery!

The 2 enemies that were there had a good amount of detail and I liked the damage concept.

It probably took a lot of effort to draw the enemies for each of the damage types, missing arm/legs.

Thanks for the game!

Really well done puzzles, feels like you put a lot of thought into it!

It was a really fun game, cool mechanic.

Beat all of them, a lot of fun, well designed puzzles!

You're right it does get significantly harder later.

because matches are unlimited, it seems like a better strategy to mostly focus on matching rather than wasting time focusing on the number of resources that have been made. 
That being said, I think it would've been nice have a list of resources we could buy at the start of each day, or a wishlist of some sort, to keep track of the quantities of things we need. Or being off by a single resources at the end of the day.

Ideas for interaction, perhaps power-ups or ways to interact with the others' board? IE: match 4/5 puts something on the other board, randomly changes tiles on the others' board etc. It does make things a bit easier overall, but I think it'll make it more interactive and fun!

Saving a pile of unmatched food in the corner, waiting for a powerup from your partner to increase success rate or yield or something. 

I liked your overall game stats.

Thanks for the game!

It's a really well made drafting game! I had a lot of fun and the story was interesting as well.
I would've loved to have the option to skip upgrades, a few times I had a build going and a forced  upgrade made things difficult. I was trying for a pacifist (green/blue) run and got all reds.

Thanks for the game!


I liked the peaceful ambiance, the gameplay is smooth and bug free. I would've loved some way to interact with my partner to feel like we were playing side by side rather than two separate games. 

Couch co-ops are so rare, I think it has a lot of potential.

Also was there any downside to just matching as fast as possible, no matter what your perks were/ or target farming resources? 


I enjoyed the art, music and ambiance, and pretty quickly figured out it was a maze. Controls weren't too bad either, and the narrowing FOV was a nice touch, but could've used a little more of the horror aspect, and there wasn't really a clear direction of what I was aiming for.

I loved your instrumentals and the models of the bosses very creative! I think there's a really nice concept here, but the boss kept interrupting me from trying to get into the flow of the music.

I'd love it if the bosses attacks lined up with your ability to respond more.

I wanted to try and follow along with the music, but if I waited until the bar had an open space available i'd get hit and stunned, but if I didn't I'd  get a big red bar and am then unable to respond, or so at least it seemed to me.