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That's so, so kind of you!
And also darn it, when making the sprites I even thought "There's statistically no way someone who is colorblind plays our game, right?", and it turns out I was a fool for thinking that haha

I'm new to art, so I have never done any high contrast/colorblind-accessible adjustments before. Do you have any experience with the process or technicalities of making something like that? I'd love to include it as an option for future games.

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Hmm, I don't have much experience with the process of how to add it into games, and I haven't messed around with shaders enough to know if there's a simple scripting solution.

My favorite example of a AAA game with a colorblind mode is Overwatch, as it adds the ability to customize outlines without changing the rest of the games colors. I'm already used to seeing things a certain way, and I typically don't use colorblind modes in games where it shifts the entire colorspace since it loses the intended palette. A cool thing I remember Among us doing, for the task where you need to connect the electrical wires of matching colors, is to add shapes that correspond to the colors, which I thought was neat. Although I guess its trickier in your case since the puzzle might become too obvious.  

And that's actually crazy that you're new to art- fantastic job!

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Thank you for some inspiration! I especially like the Among Us example, it makes me realize it would be a lot easier to just design the game in a way that doesn't rely on colors in the first place!

And thanks again, it warms my heart to hear that <3