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(1 edit)

Thank you so much! I’m eager to play your tribute #2! The fix was actually super simple, there were 2 places in the code doing the same thing. Both were checking if the room transition had finished, and sometimes one would fire a “finish” method at the wrong time. So I just removed one of them.

Ah, well that was easy enough for you then. I'm glad!

Coding can be a pain, that's for sure, but you just never know how hard it'll be until you jump into it.

I'm really happy that I could help you resolve the issue!

I'll keep Playing/Bug-Testing and posting Bugs as often as I can, since you guys are so quick to squash 'em!

Time for some much-needed sleep. Thanks again! :D

(3 edits)

I'm still up, ugh! (My Stamina's a CURSE!) Fixed a couple things in My SOM (Salty Old Mage): his flame (since you said it looked like a referee with a yellow card, even though it's orange), and took-out the Elf Common Man's event/trigger, as it was actually a placeholder ("mistake") for another NPC to use.

So, while I'm here, I've 3 "Bugs" for you (note the quotes), to help make v36 even better!

1. The orange "!" doesn't seem to work for Custom Sprites (I checked just a couple of Mine in SOM: Ghost, Blue King), and it's NOT because I have them too high up or right on-screen, because those 2 aren't (unlike My Room 2-1 Mage or My Skeletal Dwarf Blacksmith).

2. The Sprite Outline (Visuals) messes-up existing Outlines (parts of it missing), especially for Custom Sprites (I've been meaning to tell you about this, since it's a new addition).

3. File Size: My SOM newest/updated build in v34 was 852 KB. My saved v36 build (which I just did, but never uploaded yet) is 963 KB. Why such a drastic difference? I only re-drew messed-up outlines that the Sprite Outline update did, and made the 2 changes I mentioned at the top.

Thanks in advance! :D

Just wanted to say the new updates are a great addition to the engine, good job man, keep up the great work