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Hi! I’m really sorry to hear about everything you’ve been through. I hope your recovery from the surgery is as smooth and peaceful as possible, and that the pain starts easing soon. Please take all the time you need to rest and recover.

I’ll respond to your last comments and issues as soon as I can. Things have been a little hectic lately because I’m traveling, but I haven’t forgotten about them.

You’re right that adding more languages increases the build size, which shouldn’t happen (its a bug) since the language only applies to the engine, while the exported game only displays text you wrote, so I meed to fix that: new languages for the engine shouldn’t affect file size of an exported game. I’m also going to focus on reducing the overall final file size by optimizing what actually gets included in the exported build (beyond just translatios). This is definitely very important.

Thank you so much for all your support, feedback, and for being such an active and amazing member of the community. It truly means a lot!

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You're very welcome, Diego! And thank you for your get-well-soon.

BAD NEWS hit just 4 days after surgery though, and I wound-up back in the Hospital for 3 more nights (night #1 into #2 were HORRIBLE, as the Hospital staff got overwhelmed with new patients that people were sleeping in the halls and waiting rooms and I got sidelined for so many hours! Such a different place then, especially given my declining health [bleeding, infection...], until longer into Day 2, when I finally got a bed and a shared room on Floor #5. Still SEVERELY Sleep-Deprived [got only 3 hours sleep from the surgery, and only 6 hours total on the last day in Hospital! I plan to visit the Walk-In Clinic to try to get put on a Stronger Sleeping Pill, as I get NO SLEEP at all since the past few weeks. I'll either go crazy or die from lack of it!]).

Only been home a few hours and struggling to manage the pain again, but at least no complications yet (fingers crossed).

I appreciate that you're keeping my Bug-thingies in mind during your travels, that means a lot (I too want to try releasing that game I'd said about, as I just have a very few things left that I want to tweak, so I'm trying to keep myself looking forward to your even more fixes and my game, along with a secret Collab project to be revealed later on, though my sudden health issue limited me to mostly graphics).

Thank you for being so active in the development, as it kept me wanting to get more involved when I first came across TRS. Caring Devs is such an important thing in the role of the engine, and I know it'll help attract new users to it.

I’m really sorry you had to go through all of that. I truly hope you start feeling better soon and that your recovery is calm, steady, and free of any further complications.

Please take good care of yourself and focus on resting and healing. Wishing you much better days ahead.

Thank you so much, Diego. I'm mending, and I'm very appreciative that people like yourself are wishing me so well. :)