You're very welcome, Diego! And thank you for your get-well-soon.
BAD NEWS hit just 4 days after surgery though, and I wound-up back in the Hospital for 3 more nights (night #1 into #2 were HORRIBLE, as the Hospital staff got overwhelmed with new patients that people were sleeping in the halls and waiting rooms and I got sidelined for so many hours! Such a different place then, especially given my declining health [bleeding, infection...], until longer into Day 2, when I finally got a bed and a shared room on Floor #5. Still SEVERELY Sleep-Deprived [got only 3 hours sleep from the surgery, and only 6 hours total on the last day in Hospital! I plan to visit the Walk-In Clinic to try to get put on a Stronger Sleeping Pill, as I get NO SLEEP at all since the past few weeks. I'll either go crazy or die from lack of it!]).
Only been home a few hours and struggling to manage the pain again, but at least no complications yet (fingers crossed).
I appreciate that you're keeping my Bug-thingies in mind during your travels, that means a lot (I too want to try releasing that game I'd said about, as I just have a very few things left that I want to tweak, so I'm trying to keep myself looking forward to your even more fixes and my game, along with a secret Collab project to be revealed later on, though my sudden health issue limited me to mostly graphics).
Thank you for being so active in the development, as it kept me wanting to get more involved when I first came across TRS. Caring Devs is such an important thing in the role of the engine, and I know it'll help attract new users to it.