I have mirrors and other items on walls that do NOT show up .. I just bought this and I'm VERY excited... but I use mirrors a lot for dimensional travel, the event works but the mirror image from the tileset is gone. also STEPS seem to not be passable, so I had to remove steps at entrances because this plugin changed that.. is there a way to get the wall decorations to show up and why am I unable to walk over steps?
I also created a new event and tried to set up a facade.. I had an image in pictures, pointed it at it, the pic never shows up just the ground turns into a block but its the map ground and not the facade... do I have to first have a map-based image and then create the facade ? A more in-depth video showing how to set these different things up would be grand and very helpful... especially when some wall deco never shows up and if I do a region ID to lift it, it's very strange.. .. not quite sure I can use this just yet I had to turn it off and go make a whole new projec file to play with everything. And the documentation is cut off at the creative ..... nothing else.. that last section isn't there. This is a VERY exciting premise I fully hope to be able to get a more clear doc or video on how each feature can be set up... even if just one example per feature.. and rules like if you HAVE to already have a map editor image BEFORE you can place a facade? Thank you.
Please and thank you.. Allie Knight knightstudiosflorida@gmail.com
Okay so I made an event on the overworld map with no icon or anything, but it calls the create facade and I point it in the image folder to the file called mush... its a mushroom house and yeah it is png.. I set it up for all sides and same image on all sides.. but it never shows up. if I choose a map tile from the overworld THAT shows up and overrides the facade. does this not work in overworld?? I'm trying to make a mushroom house entrance.

So this is how it shows up. I used the castle image because I know it works in the demo, and I used the ceiling blocks instead of walls, neither would work as you see, I made the 3 block high stack as suggested and made the facade as you see with castle, and it is parallel with a self switch, but for some odd reason it's not showing the facade.