Thanks for the feedback. Unfortunately, I cannot afford to hire someone to create a video tutorial on how to use my plugins; given the price I charge to bring these tools to the community, there isn't enough margin to cover that, especially considering the time spent on development and support. However, guidance is available in the documentation and the plugin's help section, and I am, of course, available to provide clarifications, answer questions, and promptly resolve any bugs or errors caused by the plugin. I must emphasize that a system of this complexity (a 3D system) requires an investment of time; several hours to understand how the tool and its dependencies (such as layer systems and region IDs) fit into your game, alongside testing and experimentation. It also requires a complete map overhaul, as 2D coordinates (x, y) may not accurately represent an object's position on a 3D plane (x, y, z). I have another tool called ISO 2.5D that is more robust than this one (UltraD) and includes a visual editor; it might be a better fit if this one seems too complex or user-unfriendly. Thanks again for your comment; please let me know if you run into any issues.
Viewing post in Kadajah UltraD - True HD-2D Maps for RPG Maker MZ comments
I copied the event from the demo on facade... using the SAME exact castle... and replaced mine in my project with that and it WORKS.. I'm comparing what I did and can't figure out how it was different, but just copying the event worked. So all I need now is to know if I can actually use this on the overworld tilesets in ANY way... and next I'm testing this with other facade images. is there besides being a .png, any other special requirements for images used as facades?
THANK YOU!
Hey, always use PNG images; since they support transparency, they fit perfectly onto the surface of the blocks. By default, all RPG Maker RTP images are already in this format; although the engine can work with JPGs, the native code primarily looks for the PNG extension when you use just the image name.