Thanks for the feedback! Definitely agree with all of those critiques, sound was very much an afterthought and our mixing was really bad haha. There is a gun reload noise, but it's just generally too quiet compared to everything else to be noticed honestly. We'll keep that in mind for the next game we work on or if we come back to this one, all really solid advice. For the ultrawide monitor, do you have any suggestions as to how we could test and fix something like that? That's definitely a really big issue, we were working on average sized screens so never ran into that problem, but would like to prevent it in the future if possible. Overall though, really appreciate the thorough comment. Glad u enjoyed the game :)
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No problem! As far as remedies for ultrawide resolution I have no idea how to diagnose that... I've only just started game dev myself and I noticed you guys were working with Unity and I've just been dipping my toe in Godot. I'd be happy to be a play tester on your projects if you want to experiment a bit with those resolutions. Like I said for myself, if a game simply can't run well in fullscreen on my PC I end up just using a windowed mode at 1920x1080 or some other smaller size (typically what I do for older titles). Just as long as there is a windowed setting, that would help a bit.