I love me a game with a good boomer shooter feel. Give me a gun and floaty jumps and I'm happy. I'm impressed with what you guys were able to manage in a week! I thought the visuals were very creative and the character designs of all the enemies were very fun. I'd overall love to see this game expanded on, given more varying levels with different aspects of a casino as the theme for each one. Though I feel it just needs some more polish and feedback for the player, mainly in regards to sound. It took me too long to realize that my gun was being reloaded, and I don't think I understood what the Jackpot system actually was either. Enemies need more sounds warning the player when they're closing in. Think of the Kamikazes from Serious Sam, and apply an equally iconic sound to the BAR guys that run up and cover part of your screen before running away. Too many times I got hit with a BAR when I had no idea there was one anywhere near me. Associating a sound with an enemy helps prepare the player too to look up or down, I often missed the last enemy in a wave because it was one of the flying ones I couldn't see. My only other critique is simply personal, but I have a ultrawide monitor and running things in fullscreen can break other windows and at most times, end up crashing the game (which did happen). Running the game in a windowed mode is a workaround I'd be totally fine with having. Great work again though! I was very impressed
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Thanks for the feedback! Definitely agree with all of those critiques, sound was very much an afterthought and our mixing was really bad haha. There is a gun reload noise, but it's just generally too quiet compared to everything else to be noticed honestly. We'll keep that in mind for the next game we work on or if we come back to this one, all really solid advice. For the ultrawide monitor, do you have any suggestions as to how we could test and fix something like that? That's definitely a really big issue, we were working on average sized screens so never ran into that problem, but would like to prevent it in the future if possible. Overall though, really appreciate the thorough comment. Glad u enjoyed the game :)
No problem! As far as remedies for ultrawide resolution I have no idea how to diagnose that... I've only just started game dev myself and I noticed you guys were working with Unity and I've just been dipping my toe in Godot. I'd be happy to be a play tester on your projects if you want to experiment a bit with those resolutions. Like I said for myself, if a game simply can't run well in fullscreen on my PC I end up just using a windowed mode at 1920x1080 or some other smaller size (typically what I do for older titles). Just as long as there is a windowed setting, that would help a bit.