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No problem! As far as remedies for ultrawide resolution I have no idea how to diagnose that... I've only just started game dev myself and I noticed you guys were working with Unity and I've just been dipping my toe in Godot. I'd be happy to be a play tester on your projects if you want to experiment a bit with those resolutions. Like I said for myself, if a game simply can't run well in fullscreen on my PC I end up just using a windowed mode at 1920x1080 or some other smaller size (typically what I do for older titles). Just as long as there is a windowed setting, that would help a bit.

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Ah, makes sense. We'll look into it then, thanks for the feedback again!