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dubmeister

13
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3
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1
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A member registered Jan 30, 2026 · View creator page →

Creator of

Recent community posts

I'm looking forward to it! Good luck in all your current and future projects!

Loved this one! Probably the most innovative game I've played from this jam so far! Looking at the screenshots, I was already excited because I was thinking, "Oh it's gonna be like a Bloons clone!" But you did something totally unique and different! Trying to spin the Pep around has a great amount of challenge to it and is incredibly fun and satisfying to hit multiple enemies. I love all the menu's and the background art, even the stock image looking animals are hilarious. My only request is that there be a downloadable version at some point because I'd love to always be able to play this game offline. Great work and awesome job!

Holy crap it's every thing I ever would have wanted. Finally. A game that turns the godot icon.svg into a spinning beyblade of death. I know you mention that you weren't able to add actual AI behavior to it, but as it stands it's incredibly fun, no exaggeration. The sound effects you chose are SO satisfying, and the weight the player has feels really really good. Please flesh this out in the future if you like this concept, cause I really enjoyed it even as barebones as it was.

My advice is take the suggestions you like the most! And a game for a game jam can always be fleshed out much later on and be its own standalone title. But I appreciate you considering the suggestions I have! Good luck in any future project you take!

Thank you for playing! I'm sorry the movement was so off, it was repurposed from a FPS project I had started and left lying around. I got so caught up in making all the models and stressing about other things I didn't give myself time to make the movement better. I'm glad the atmosphere worked because I really wanted that to be a huge sticking point!

Thank you! I'm glad you liked it! The movement is the only thing I'm not satisfied with, and I wish I had more time to improve upon it. I didn't go into this with the intention of actually creating a really dramatic and serious game, but it turned out that way the more I thought about the concept of memory loss, my own experiences, and the experiences of those close to me.

Even to those you decided to try this game, but don't want to finish it that is okay cause I completely understand! I'd rather have the honest feedback from peers than force you to endure something you don't wanna continue playing.

Thank you for the feedback! I'm glad you mentioned settings for mouse sensitivity and brightness, it wasn't even something that crossed my mind!

I loved this one! I also am a DnD nerd and the wild magic mechanics were a lot of fun! I'm impressed you made all this in RPGMaker! I'd love to play a full game like this! The pixel art looks great and the gameplay was just really fun 5/5 Enjoyment for me overall!

I liked the game! A good chaos simulator that didn't give me too much trouble. There were just some visual bugs, it looks like the employees either have the wrong name in their dialogue or they're just called "Employee". Also the door thats right above where the password guy is can just be phased through, I don't know if that was intended to be opened or not. The music doesn't always loop either and you can play a whole run with no music.

Since I had to learn the layout of the office at the same time as chaos happening, I would have liked a visual indicator, like a waypoint arrow point to the people that were off screen that needed help. Other than that, I liked what you made!

Very good, very serious. I truly felt immersed in the role of being JuniperDev being very serious. Great job for you first game! The pixel art is really good and I'm always impressed when people can animate their pixel art spinning because I'm just not skilled enough yet to do that. Awesome work! (And I love the options not-options button lol)

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First impressions are great!! The menu looks awesome and I personally really really like the font chosen for the title of the game and the larger ui elements like the score screen. All the songs in the game are very good and well chosen! The visuals are really cool too, I'm glad there's slightly different colors for some of the songs and gives some variation. My only critiques is the bottom bar that shows the fuel status blends in too much with the background, it's hard to glance down and see how I'm doing and look back up at the game. Also I think someone else mentioned that the options menu doesn't seem to be working? I assume hitting "OK" is meant to apply the settings but it doesn't do anything for me. Either way, solid 5/5 enjoyment from me! Awesome job!

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Really good! It took me a while for me to figure out how to hop from planets, (It's Spacebar in case anyone else needs help) but after I got that it's actually pretty fun! I like the planet hopping and the satisfying spin of the satellite as it destroys stuff. I also really liked trying to bounce off the outer orbit to come back and hit another planet I couldn't reach. I'd love to see this game get fleshed out more if it had more levels or ways to score! Maybe you need to fly the satellite through various spots between the planets to move on to the next stage or just earn more points? It'd be a cool Pop-Cap style game! It doesn't strike me as serious, but it is very fun! Great job! The only thing that I would add is a prompt or text before the player makes any inputs letting them know to use spacebar for the controls.

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I can't figure out what I need to click on to start playing... I launch the game and I see the roulette wheel and the betting board, but I've clicked on everything and hit every button on my keyboard and I don't know what to do. Please let me know how to play because I want to give a fair rating on your game!

(Just figured it out, its spacebar lol, my bad)

scanning the code at the end was very finnicky for me too. getting it at the right time and holding my phone the right way. where this code goes, im not sure...