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(3 edits)

oh ya, I noticed that you missed the EXP display fix for Reyn's 1st level and the 1st encounter in v1.03, so, just wanted to leave a note as a gentle reminder.

There is also the master counter in Falgar's Palace (which I believe is a different map than Falgar's Abode? since the counters and travel points are different)

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I've added the EXP fix after  v1.03, so the next update will have that. I also fixed the false positive in Falgar's Palace. Thanks for the bug reports!

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For the optional scenes, I was unable to find 1 in Rok's Fort (I did find all 15 Masters and did the scene with Jason/Rod). I just started a 3rd run and will check again, along with the Treasure counter.

EDIT: Sorry, my error on Fort Langley and Stahl Dam, updated my comments above in case you saw an earlier comment. Additionally, on my 3rd run, the counter started at 2, and reduce by 1 after I did the scene with Jason/Rod (and I talked to both).

EDIT2: On my 3rd run through, I noticed something interested...in Path to Falgar's Monastery, the Master counter did not decrease when I first recruited the Snake Demon master, but went down after I activated the portal and went through it. So, I am not sure if the Fort Langley and Stahl Dam counters could be not going down correctly due to something in the way the script checks for the Master counter. 

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The fort and dam counter is fixed, but I haven't uploaded the update yet. Sometimes, re-entering the scene is needed for the counter to go down, so that's what happened with the Snake Demon.

I took a look at the scene counter in Rok's fort, and I had a typo in one of the strings that checks for the T-Rex scene. Will be fixed in the next version.

Hi Ragtorstone, cool! Thank you. Now, I just need to figure out all the treasure locations.

Just to share a bit of info, on my 3rd run (on v1.03), the starting counter for Fort Langley and Stahl Dam were correct, just that it did not go down for some reason in my 2nd run. I skipped the Masters and ended up recruiting them after I got back from The Depths / near the end of the game, so not sure if that was what cause the initial issues with the counters. The game also updated in the mid of my 2nd run, so not sure if that could have caused it.

I've lost track of what I've fixed in which version (I tend to neglect documenting changes), but as long as the counters work, it's all good. The updates shouldn't cause any problems between versions.

Hi Ragtorstone, I can confirm that the counter did not go down correctly in my 3rd run as well, staying at 1 each for Stahl Dam and Fort Langley.

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Thanks. I fixed these, they'll work properly in the next version.

Hi Ragtorstone, another bug report, I think. The Treasure counter for the world map is not synched up between the upper world and the demon world. After collecting all the treasure I could find (around 24 out of 30), the counter in the underworld is showing 2 more than the upper world. I did not check in detail which treasure was causing the issue though.

Separately, after beating the final boss, I guess the last save was auto-loaded. This removes the EXP, LP and G earned from the final boss. I am not sure if this is the intended?

As for Falgar's Palace, since there are only 3 Travel Points now, I was wondering if 1 could be added to the final platform. It's a short walk from the current Throne Room Travel Point, but I am kind of lazy, I guess :P.

On a tangent, may I know where the music are from? I especially like the Yuath Desert and World Map's music.

Hi! I'll look into the treasure counter. Should be the same in both worlds, but there's a distance cap for adding them up, maybe that's it.

There's no post-game save functionality, so the game just loads your last save after the ending. That's intentional.

I'll look into the additional travel point at Falgar's Palace. If there's no technical/programming-related reason for not adding one, I'll add it. Just gotta make sure.

The music was made with ACE-Step, an open-source legally licensed music AI (or so the creators claim) that runs on my own computer. It's the only AI media in the game. Considering how controversial these things are, I may have to move away from that in future projects.

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The additional travel point and a fix for the world map treasure counter (and potentially other areas) is in the v1.03b update that went live just now, as well as the things you've brought to my attention since v1.03. Thanks for the bug reports!