I've lost track of what I've fixed in which version (I tend to neglect documenting changes), but as long as the counters work, it's all good. The updates shouldn't cause any problems between versions.
Hi Ragtorstone, another bug report, I think. The Treasure counter for the world map is not synched up between the upper world and the demon world. After collecting all the treasure I could find (around 24 out of 30), the counter in the underworld is showing 2 more than the upper world. I did not check in detail which treasure was causing the issue though.
Separately, after beating the final boss, I guess the last save was auto-loaded. This removes the EXP, LP and G earned from the final boss. I am not sure if this is the intended?
As for Falgar's Palace, since there are only 3 Travel Points now, I was wondering if 1 could be added to the final platform. It's a short walk from the current Throne Room Travel Point, but I am kind of lazy, I guess :P.
On a tangent, may I know where the music are from? I especially like the Yuath Desert and World Map's music.
Hi! I'll look into the treasure counter. Should be the same in both worlds, but there's a distance cap for adding them up, maybe that's it.
There's no post-game save functionality, so the game just loads your last save after the ending. That's intentional.
I'll look into the additional travel point at Falgar's Palace. If there's no technical/programming-related reason for not adding one, I'll add it. Just gotta make sure.
The music was made with ACE-Step, an open-source legally licensed music AI (or so the creators claim) that runs on my own computer. It's the only AI media in the game. Considering how controversial these things are, I may have to move away from that in future projects.
I am happy to report that everything seems to be working in v1.03b. It is a bit of a shame that the music is AI-generated as I think they are quite pleasant to listen to, but given that you are essentially making a free game, it is what it is.
Still, there are tons of free music on itch.io. Joel Steudler has a free sample: https://joelsteudler.itch.io/. Tallbeard Studios only releases free music: https://tallbeard.itch.io/. Outside of itch.io, Open Game Art has free music for use as well: https://opengameart.org/.
Separately, should I give you the number of treasures I found and the counter number left by map (including 0s) so you can check for false positive or negative on the treasure counter?
opengameart has quite an extensive library, pretty impressive. I'll look through it for suitable music for future projects, thanks! I'm making music for fun using Fruityloops and soundfonts sometimes, but my tracks still aren't where I want them to be. Maybe some day. I'm more of a 2d/3d artist and coder at the moment.
I'd be interested in your treasure collection stats. I can check through them if you share them.
Toying with the idea of making little dots appear on the mini map if a treasure is close. What would you think about a feature like that?
I wish you the best on your music journey! I wish I would be half as skilled as you are at art and coding.
The dots on the mini map would be very useful. I have trouble spotting the treasure sometimes, even when I am literally within centimetres of them, but I mostly blame my bad eyesight.
As for my treasure stats, here they are:
| Map | Treasure Found | Counter Left | Remarks |
| 1st Map | 16 | 0 | 3 at camp, 6 in cave, not counting Blood Ruby |
| Rok's Fort | 12 | 0 | 8 in the basement endgame area |
| Mountain Path | 8 | 0 | |
| Akoh Village | 1 | 0 | |
| Old Farm | 3 | 0 | |
| Shadowy Meadows | 5 | 0 | |
| Krihm Valley | 7 | 0 | |
| Path to Falgar's Monastery | 2 | 0 | |
| Lumbak Town | 2 | 0 | |
| Cape Deadfall | 4 | 0 | |
| Path of the Fallen | 25 | 0 | |
| Fort Langley | 6 | 0 | |
| Stahl Dam | 11 | 0 | |
| Lower Stahlheim | 10 | 0 | |
| Stahlheim Church | 8 | 0 | |
| Dark Beach | 4 | 0 | |
| Steep Cliffs | 14 | 1 | |
| Castle of Eternal Suffering | 9 | 0 | |
| Black Lake | 8 | 0 | |
| Shadow Forest | 2 | 0 | |
| Northgale | 4 | 0 | |
| Gohdoh Swamp | 8 | 0 | |
| Troll Caverns | 6 | 0 | |
| Globrock | 3 | 0 | |
| Angel Gate | 9 | 0 | |
| Mount Deathridge | 27 | 0 | |
| Tranton Village | 3 | 0 | |
| Yuath Desert | 20 | 2 | I found 11 in the soul stream/mirror/memory world area |
| Ancient Forest | 15 | 0 | |
| Freezing Beach | 9 | 0 | |
| Falgar's Abode | 9 | 0 | |
| Falgar's Palace | 12 | 0 | |
| Goraia's Domain | 2 | 0 | |
| World Map | 29 | 1 | I found 8 in the underworld and 21 in the overworld: 1. Akoh Plains - 3 2. S of Lumbak Town - 1 3. N of Lumbak Town - 2 4. S of Stahl Dam - 1 5. Stahlheim/Stahlheim Meadows - 2 6. Underworld/Dark Beach/Steep Cliffs area - 1 7. Underworld/E of Castle of Eternal Suffering - 2 8. Underworld/W of Castle of Eternal Suffering - 5 9. Northern Mountain/Northgale to Angel's Gate - 7 10. Mount Deathridge area - 2 11. Tranton Village/Yuath Desert/Ancient Forest - 3 |
EDIT1: Updating Angel Gate (found 2 more) & Yuath Desert (found 1 more)
EDIT2: Updating Yuath Desert (found 1 more in the boss area)
EDIT3: Found 5 more treasures on the world map, and I added the general area where I found them
The numbers look good so far for those areas where your counter is at zero.
About the areas where it isn't 0:
Steep Cliffs has 15 all in all, so that should be fine.
Yuath Desert has 11 treasures in the soulstream area, so you've got all of those. The remaining two are in the normal desert. It's a big area to search, though.
The World Map likely is probably the hardest place to find all treasures in. The sparkles are much smaller because of the zoom level. The numbers look correct now, though. The Underworld area has 8 treasures, and topside 22.
thanks for clarifying the numbers! I was worried about the permanently missables, like the 1st map, the soulstream, and also that 1 treasure in Stahlheim.
Just a couple of questions, if you don't mind:
- On Steep Cliffs, I found 1 treasure before the cave, 4 in the cave interior, and 9 on the upper ledge. I really cannot find the last treasure after coming through the area multiple times. May I know if the last one is just before the cave or in the cave interior somewhere? Just a general idea so I know where to look.
- Similar question on Yuath Desert, I found 7 in the northern part of the desert and 2 in the southern part, other than the 11 in the soulstream area (meaning 0 within the trenches). May I know which part of the desert the remaining 2 are?