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Hi Ragtorstone, cool! Thank you. Now, I just need to figure out all the treasure locations.

Just to share a bit of info, on my 3rd run (on v1.03), the starting counter for Fort Langley and Stahl Dam were correct, just that it did not go down for some reason in my 2nd run. I skipped the Masters and ended up recruiting them after I got back from The Depths / near the end of the game, so not sure if that was what cause the initial issues with the counters. The game also updated in the mid of my 2nd run, so not sure if that could have caused it.

I've lost track of what I've fixed in which version (I tend to neglect documenting changes), but as long as the counters work, it's all good. The updates shouldn't cause any problems between versions.

Hi Ragtorstone, I can confirm that the counter did not go down correctly in my 3rd run as well, staying at 1 each for Stahl Dam and Fort Langley.

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Thanks. I fixed these, they'll work properly in the next version.

Hi Ragtorstone, another bug report, I think. The Treasure counter for the world map is not synched up between the upper world and the demon world. After collecting all the treasure I could find (around 24 out of 30), the counter in the underworld is showing 2 more than the upper world. I did not check in detail which treasure was causing the issue though.

Separately, after beating the final boss, I guess the last save was auto-loaded. This removes the EXP, LP and G earned from the final boss. I am not sure if this is the intended?

As for Falgar's Palace, since there are only 3 Travel Points now, I was wondering if 1 could be added to the final platform. It's a short walk from the current Throne Room Travel Point, but I am kind of lazy, I guess :P.

On a tangent, may I know where the music are from? I especially like the Yuath Desert and World Map's music.

Hi! I'll look into the treasure counter. Should be the same in both worlds, but there's a distance cap for adding them up, maybe that's it.

There's no post-game save functionality, so the game just loads your last save after the ending. That's intentional.

I'll look into the additional travel point at Falgar's Palace. If there's no technical/programming-related reason for not adding one, I'll add it. Just gotta make sure.

The music was made with ACE-Step, an open-source legally licensed music AI (or so the creators claim) that runs on my own computer. It's the only AI media in the game. Considering how controversial these things are, I may have to move away from that in future projects.

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The additional travel point and a fix for the world map treasure counter (and potentially other areas) is in the v1.03b update that went live just now, as well as the things you've brought to my attention since v1.03. Thanks for the bug reports!

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I am happy to report that everything seems to be working in v1.03b.  It is a bit of a shame that the music is AI-generated as I think they are quite pleasant to listen to, but given that you are essentially making a free game, it is what it is.

Still, there are tons of free music on itch.io. Joel Steudler has a free sample: https://joelsteudler.itch.io/. Tallbeard Studios only releases free music: https://tallbeard.itch.io/. Outside of itch.io, Open Game Art has free music for use as well: https://opengameart.org/.

Separately, should I give you the number of treasures I found and the counter number left by map (including 0s) so you can check for false positive or negative on the treasure counter?

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opengameart has quite an extensive library, pretty impressive. I'll look through it for suitable music for future projects, thanks! I'm making music for fun using Fruityloops and soundfonts sometimes, but my tracks still aren't where I want them to be. Maybe some day. I'm more of a 2d/3d artist and coder at the moment.

I'd be interested in your treasure collection stats. I can check through them if you share them.

Toying with the idea of making little dots appear on the mini map if a treasure is close. What would you think about a feature like that?

Like with Demon's souldbound? Could be interesting

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I wish you the best on your music journey! I wish I would be half as skilled as you are at art and coding.

The dots on the mini map would be very useful. I have trouble spotting the treasure sometimes, even when I am literally within centimetres of them, but I mostly blame my bad eyesight.

As for my treasure stats, here they are:

MapTreasure FoundCounter LeftRemarks
1st Map1603 at camp, 6 in cave, not counting Blood Ruby
Rok's Fort1208 in the basement endgame area
Mountain Path80
Akoh Village10
Old Farm30
Shadowy Meadows50
Krihm Valley70
Path to Falgar's Monastery20
Lumbak Town20
Cape Deadfall40
Path of the Fallen250
Fort Langley60
Stahl Dam110
Lower Stahlheim100
Stahlheim Church80
Dark Beach40
Steep Cliffs141
Castle of Eternal Suffering90
Black Lake80
Shadow Forest20
Northgale40
Gohdoh Swamp80
Troll Caverns60
Globrock30
Angel Gate90
Mount Deathridge270
Tranton Village30
Yuath Desert202I found 11 in the soul stream/mirror/memory world area
Ancient Forest150
Freezing Beach90
Falgar's Abode90
Falgar's Palace120
Goraia's Domain20
World Map291I found 8 in the underworld and 21 in the overworld:
1. Akoh Plains - 3
2. S of Lumbak Town - 1
3. N of Lumbak Town - 2
4. S of Stahl Dam - 1
5. Stahlheim/Stahlheim Meadows - 2
6. Underworld/Dark Beach/Steep Cliffs area - 1
7. Underworld/E of Castle of Eternal Suffering - 2
8. Underworld/W of Castle of Eternal Suffering - 5
9. Northern Mountain/Northgale to Angel's Gate - 7
10. Mount Deathridge area - 2
11. Tranton Village/Yuath Desert/Ancient Forest - 3

EDIT1: Updating Angel Gate (found 2 more) & Yuath Desert (found 1 more)

EDIT2: Updating Yuath Desert (found 1 more in the boss area)

EDIT3: Found 5 more treasures on the world map, and I added the general area where I found them

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Thanks! You cleared a lot of areas. I'll compare the numbers when I'm home from work.

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The numbers look good so far for those areas where your counter is at zero.

About the areas where it isn't 0:

Steep Cliffs has 15 all in all, so that should be fine.

Yuath Desert has 11 treasures in the soulstream area, so you've got all of those. The remaining two are in the normal desert. It's a big area to search, though.

The World Map likely is probably the hardest place to find all treasures in. The sparkles are much smaller because of the zoom level. The numbers look correct now, though. The Underworld area has 8 treasures, and topside 22.