The additional travel point and a fix for the world map treasure counter (and potentially other areas) is in the v1.03b update that went live just now, as well as the things you've brought to my attention since v1.03. Thanks for the bug reports!
I am happy to report that everything seems to be working in v1.03b. It is a bit of a shame that the music is AI-generated as I think they are quite pleasant to listen to, but given that you are essentially making a free game, it is what it is.
Still, there are tons of free music on itch.io. Joel Steudler has a free sample: https://joelsteudler.itch.io/. Tallbeard Studios only releases free music: https://tallbeard.itch.io/. Outside of itch.io, Open Game Art has free music for use as well: https://opengameart.org/.
Separately, should I give you the number of treasures I found and the counter number left by map (including 0s) so you can check for false positive or negative on the treasure counter?
opengameart has quite an extensive library, pretty impressive. I'll look through it for suitable music for future projects, thanks! I'm making music for fun using Fruityloops and soundfonts sometimes, but my tracks still aren't where I want them to be. Maybe some day. I'm more of a 2d/3d artist and coder at the moment.
I'd be interested in your treasure collection stats. I can check through them if you share them.
Toying with the idea of making little dots appear on the mini map if a treasure is close. What would you think about a feature like that?
I wish you the best on your music journey! I wish I would be half as skilled as you are at art and coding.
The dots on the mini map would be very useful. I have trouble spotting the treasure sometimes, even when I am literally within centimetres of them, but I mostly blame my bad eyesight.
As for my treasure stats, here they are:
| Map | Treasure Found | Counter Left | Remarks |
| 1st Map | 16 | 0 | 3 at camp, 6 in cave, not counting Blood Ruby |
| Rok's Fort | 12 | 0 | 8 in the basement endgame area |
| Mountain Path | 8 | 0 | |
| Akoh Village | 1 | 0 | |
| Old Farm | 3 | 0 | |
| Shadowy Meadows | 5 | 0 | |
| Krihm Valley | 7 | 0 | |
| Path to Falgar's Monastery | 2 | 0 | |
| Lumbak Town | 2 | 0 | |
| Cape Deadfall | 4 | 0 | |
| Path of the Fallen | 25 | 0 | |
| Fort Langley | 6 | 0 | |
| Stahl Dam | 11 | 0 | |
| Lower Stahlheim | 10 | 0 | |
| Stahlheim Church | 8 | 0 | |
| Dark Beach | 4 | 0 | |
| Steep Cliffs | 14 | 1 | |
| Castle of Eternal Suffering | 9 | 0 | |
| Black Lake | 8 | 0 | |
| Shadow Forest | 2 | 0 | |
| Northgale | 4 | 0 | |
| Gohdoh Swamp | 8 | 0 | |
| Troll Caverns | 6 | 0 | |
| Globrock | 3 | 0 | |
| Angel Gate | 9 | 0 | |
| Mount Deathridge | 27 | 0 | |
| Tranton Village | 3 | 0 | |
| Yuath Desert | 19 | 3 | I found 10 in the soul stream world area |
| Ancient Forest | 15 | 0 | |
| Freezing Beach | 9 | 0 | |
| Falgar's Abode | 9 | 0 | |
| Falgar's Palace | 12 | 0 | |
| Goraia's Domain | 2 | 0 | |
| World Map | 24 | 6 | I found 7 in the underworld and 17 in the overworld |
EDIT1: Updating Angel Gate (found 2 more) & Yuath Desert (found 1 more)