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Looks quite promising so far.

Bug: If you escape from combat and then start the fight again, you can get a second Minotaur in your party.

Confusing: The bandit leader is described as male (he/him) but all the enemies in the fight look female to me.

UX: Needs more hotkeys. I want to mash 'confirm' and keep attacking, not click back and forth. I'd like a way to quickly back out  of menus, either by right-clicking or by clicking outside the menu window.

Engine: Any particular reason you're using Godot 4.4.1 instead of the latest version? I like to upgrade to the latest stable version and if something breaks I restore the old version from git. (You should use git for anything that you put more than one day of work into)

Thank you for the feedback!

I looked into it, and found the cause of the bug and the error in the dialogue. It should be fixed comes next patch.

I appreciate the input on UX. I will be adding that to the to-do list for a 0.2.0 release. I'll be considering keyboard inputs like pressing enter and arrow keys, and implementing right click to cancel out of things.

As for the engine, I actually did try to use update to Godot 4.7, but something must've broke because it crashes during combat constantly. This game has some copy-pasted scripts and scenes from my previous, abandoned project which was created in 4.4. Funnily enough, I did have to switch to my back up branch after that update.

And to answer your other comment, "Maybe" for all the male and futanari, the reason being that I would prefer to also implement some sex mechanic along with their addition. The rest are basically very likely!

If the game crashes on 4.7, make sure you're using d3d12 instead of vulkan under ProjectSettings>RenderingDevice>Driver.Windows
Vulkan seems to be unstable on 4.7 and is no longer the default choice for newly started projects on 4.6+, but an older converted project will still have this set to vulkan.

I gave this a whirl real quick, and it seems to be working well. I might want to do extensive testing to make sure things just doesn't break down, but thank you for the suggestion you two.

P.S. Big fan of your works by the way, Mado!

Come say hi on the discord then.

Also, don't forget to put your project to "no payments" instead of "donations", otherwise it won't show up in Itch general search.

And send a message to support to get rid of that quarantine message when people try to click any links on your page.

Will do, thank you!

As for the support message, that would be emailing support@itch.io, yes?

Yes

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>As for the engine, I actually did try to use update to Godot 4.7, but something must've broke because it crashes during combat constantly

Mado mentioned something similar. Ero Slayers would crash on Windows after upgrading to 4.7, but setting `rendering/rendering_device/driver.windows = d3d12` fixed it. Will hopefully be fixed in Godot 4.7.1 as well. EDIT: Looks like he beat me to it. If you got any other Godot issues, there's a #coding-advice channel on the Madoworks Discord.

Regarding the enemy types: A surprising amount of players would prefer if there weren't any males in the game at all. I like monsters but not ugly bastards. There is an important decision to be made here.

Truthfully I do lurk in Mado's server quite a bit but never did see that post in that channel. I might want to actually pay attention to it more.

And having no males at all being the preferable thing *is* actually quite surprising to me. Then again, looking at other games, it really shouldn't be. If there's any sex update, it's going to be a long while, so I certainly have time to think about it, thank you for the tip there.

You wouldn't be able to see that channel, that was in contributor chat which is a hidden channel.

Aah no wonder! Though, I can see it right now under general, has it recently become public?

They may have also posted a bit of info on it in other channels, but the main talk about it was in the hidden channel, I assume you mean discussions btw as there is no general. 

The coding-advice channel is public.

The discussion about 4.7 was in the contributors-only channel, which is private.