Hello, and thank you!
To answer your question, yes! I will be adding new types of equipment in batches, and would come with some patches down the line. Do stay tuned for that!
Thank you, I hope you'll be looking forward for updates in the coming future!
I had thoughts of writing for each characters. The plan is yes, I would like to have story here and there, but I think it'd be more character or quest-centric instead of it being the focus of the game. I think it would be nice for players to get to know each character and what their deal is.
I appreciate the unsolicited advice honestly! I already have plans on what to put into 0.2.0 and 0.3.0, mainly a hub/UI major overhaul and updates on character progression system respectively. I do agree that it'll be much nicer to tackle things when they are grouped up and done one at a time.
And funnily enough, I do lurk on those two servers quite a bit, just with a different handle lol.
And there were no plans for Linux and/or Mac initially, but I'll be looking into how to export the game to Mac and Linux now that you mention it. Can't imagine it being too hard, surely?
Truthfully I do lurk in Mado's server quite a bit but never did see that post in that channel. I might want to actually pay attention to it more.
And having no males at all being the preferable thing *is* actually quite surprising to me. Then again, looking at other games, it really shouldn't be. If there's any sex update, it's going to be a long while, so I certainly have time to think about it, thank you for the tip there.
Heya, thanks for the balancing feedback! I'm certainly looking onto better balancing for the game, including rebalancing skills that are not impacted by them. I'm expecting to do this with a bigger update that covers character progression and upgrades
As for selling, you can 'Dismantle' the items you gained from Dungeons by going to your Inventory, clicking on an item, and then clicking the 'Dismantle' button. You can gain gold this way.
Thank you for the feedback!
I looked into it, and found the cause of the bug and the error in the dialogue. It should be fixed comes next patch.
I appreciate the input on UX. I will be adding that to the to-do list for a 0.2.0 release. I'll be considering keyboard inputs like pressing enter and arrow keys, and implementing right click to cancel out of things.
As for the engine, I actually did try to use update to Godot 4.7, but something must've broke because it crashes during combat constantly. This game has some copy-pasted scripts and scenes from my previous, abandoned project which was created in 4.4. Funnily enough, I did have to switch to my back up branch after that update.
And to answer your other comment, "Maybe" for all the male and futanari, the reason being that I would prefer to also implement some sex mechanic along with their addition. The rest are basically very likely!
Thank you for the feedback, I appreciate it!
I'll actually be taking a look at those 'free' moves in upcoming updates. They are currently uncategorized, but I do have some ideas on how to handle them now that you've mentioned them. Might lean more on that Lust buildup as that mechanic is currently very basic and this might add some flavor to it. Alternatively, I might group them into new categories (Such as Sera's Spectral Slash being Concentration) and the more restrains a character has, the less damage and accuracy the move has.
When it comes to bugs, I'll be looking into it when I have the time this week. I'll be releasing a small patch that hopefully fixes these bugs, along with some more that I've found myself.
And finally, I'm glad that the artwork that I have currently serves the game well, technically unfinished as it is!