>As for the engine, I actually did try to use update to Godot 4.7, but something must've broke because it crashes during combat constantly
Mado mentioned something similar. Ero Slayers would crash on Windows after upgrading to 4.7, but setting `rendering/rendering_device/driver.windows = d3d12` fixed it. Will hopefully be fixed in Godot 4.7.1 as well. EDIT: Looks like he beat me to it. If you got any other Godot issues, there's a #coding-advice channel on the Madoworks Discord.
Regarding the enemy types: A surprising amount of players would prefer if there weren't any males in the game at all. I like monsters but not ugly bastards. There is an important decision to be made here.