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(1 edit)

>As for the engine, I actually did try to use update to Godot 4.7, but something must've broke because it crashes during combat constantly

Mado mentioned something similar. Ero Slayers would crash on Windows after upgrading to 4.7, but setting `rendering/rendering_device/driver.windows = d3d12` fixed it. Will hopefully be fixed in Godot 4.7.1 as well. EDIT: Looks like he beat me to it. If you got any other Godot issues, there's a #coding-advice channel on the Madoworks Discord.

Regarding the enemy types: A surprising amount of players would prefer if there weren't any males in the game at all. I like monsters but not ugly bastards. There is an important decision to be made here.

Truthfully I do lurk in Mado's server quite a bit but never did see that post in that channel. I might want to actually pay attention to it more.

And having no males at all being the preferable thing *is* actually quite surprising to me. Then again, looking at other games, it really shouldn't be. If there's any sex update, it's going to be a long while, so I certainly have time to think about it, thank you for the tip there.

You wouldn't be able to see that channel, that was in contributor chat which is a hidden channel.

Aah no wonder! Though, I can see it right now under general, has it recently become public?

They may have also posted a bit of info on it in other channels, but the main talk about it was in the hidden channel, I assume you mean discussions btw as there is no general. 

The coding-advice channel is public.

The discussion about 4.7 was in the contributors-only channel, which is private.