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haraberu

33
Posts
A member registered Mar 01, 2025

Creator of

Recent community posts

The coding-advice channel is public.

The discussion about 4.7 was in the contributors-only channel, which is private.

Getting rid of the giant "THIS FILE IS NOT SAFE" warning on Mac is the hard part. And by hard I mostly mean expensive.

I already played on Linux by downloading Godot and renaming it the same as the pck file. Runs without issues.

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>As for the engine, I actually did try to use update to Godot 4.7, but something must've broke because it crashes during combat constantly

Mado mentioned something similar. Ero Slayers would crash on Windows after upgrading to 4.7, but setting `rendering/rendering_device/driver.windows = d3d12` fixed it. Will hopefully be fixed in Godot 4.7.1 as well. EDIT: Looks like he beat me to it. If you got any other Godot issues, there's a #coding-advice channel on the Madoworks Discord.

Regarding the enemy types: A surprising amount of players would prefer if there weren't any males in the game at all. I like monsters but not ugly bastards. There is an important decision to be made here.

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Regarding expectations, I'd like you to give a quick "Very likely" "Maybe" or "Never" on the following enemy types:

* male, average humanoid

* male, Fat Ugly Bastard

* male, monstrous demi-human (e.g. minotaur)

* male, magical beast (e.g. dragon)

* futanari / hermaphrodite

* machine, golem/robot

* tentacle monster

* parasite


Thank you for your effort.

Looks quite promising so far.

Bug: If you escape from combat and then start the fight again, you can get a second Minotaur in your party.

Confusing: The bandit leader is described as male (he/him) but all the enemies in the fight look female to me.

UX: Needs more hotkeys. I want to mash 'confirm' and keep attacking, not click back and forth. I'd like a way to quickly back out  of menus, either by right-clicking or by clicking outside the menu window.

Engine: Any particular reason you're using Godot 4.4.1 instead of the latest version? I like to upgrade to the latest stable version and if something breaks I restore the old version from git. (You should use git for anything that you put more than one day of work into)

That was possible in Ero Dungeons, but with opt-out because a  sizable portion of players disliked it.

So it really could go either way. Try asking on the Discord.

Ero Slayers is getting Playful Plugins 2 support, if it runs well it will be backported to Ero Hunters.

If you have any ideas for events to track that weren't in Ero Dungeons, feel free to post them here.

No plans for content updates or DLC, only bugfixes. Have you tried the mods?

Rare means better genes. If you want more species, you need to expand to new islands (requires full version).

You may scroll down, because the question was asked before.

- if you leave the game idling for a while, popups will stack on top of each other. When I came back, I had the "select artifact" popup layered over top of the "end of demo" popup and neither was readable

The extraction building is unlocked later in the game. Early on you need to find it in dungeons.

That looks like an error with either itch or your browser. Doesn't happen in the download version.

It might be funny if it happened every once in a while, but once you have enough carry capacity it happens every single time.

More notes:

- some popups don't respect text outline setting (e.g. tooltips for the top bar)
- some text has dark on dark outline which defeats the point (e.g. building names in the tooltips)
- text outline setting is not saved between sessions
- no way to view and compare individual dwarf/building damage values, speed, etc

Notes after playing through to the end twice:

- artifacts yeeted off the left are lost forever

- combo damage indicator on the health bar is useless late game because you never stop dealing damage

- you need more ways to collect stuff, right now runners are as important as all damage dealers combined. Maybe cursor upgrades, or a tractor beam/grappling hook building

- collision of already 'collected' items is annoying - if a dwarf reaches all the way to the left and throws items directly into the maw, you need to disable collision or else they will bump into each other and fall back out

- start prestige with tutorial complete and mandatory free buildings placed, it's annoying to repeat

- no indication of when the next building unlocks

- artifacts for things you haven't unlocked are confusing, e.g. star that boosts turrets shouldn't drop before discovering turrets

- if you get free dwarves from a perk, they don't increase the price of housing, if you get free scientists, they increase the cost of hiring future scientists. this FEELS inconsistent, even if you can probably explain it

- some artifacts have downsides, but if they randomly drop there's no way to refuse

- readability issues when multiple windows pop up at once


also, the font on this itch page is REALLY unpleasant to read, the different sizes and bold text that don't align to the same pixel grid look 'wrong'

If I can't see the error, all I can tell you is to try turning it off and back on.

Post a screenshot of the error on the Discord

Submit an error report by pressing F8 (or Ctrl+B if you don't have F-keys)

In the training tab, bottom left.

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Males do not exist. Even in the code, all playable characters are referred to as

var girl:Girl

What are you talking about?

You install JoiPlay. You install the plugin. You add the game zip to JoiPlay.

If that doesn't work, ask on the JoiPlay Discord.

https://www.patreon.com/posts/joiplay-1-20-611-137694579

You need the base JoiPlay app and the Godot 4.3 plugin

The game is made in Godot 4.4.1 but it seems to run in the Godot 4.3 JoiPlay plugin from their Patreon.

If you wanna make mods, you should probably join the discord server too...

'F' in chat for the "Pigstee" voice line.

The confirmed races include Cow, Orc, Lamia, and Centaur. They exist in the files but have no artwork yet.

Too much changed between games. Both the stats and the art style are incompatible.

There will be more items added but it's unlikely they'll be exact copies of Dungeons items. But I'm curious if you were looking for a specific item?

FYI: "Expectations" increase every time your colony levels up. You can't reduce them, you have to build taverns and diversify your food supply if you want to reach higher tiers.

No. Do YOU plan to make an Android version of it? 

Seriously, the source code is available to anyone who asks.

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Not very likely.

Making a Godot game run on Android is relatively easy.

Making a keyboard+mouse game playable on touchscreen is an enormous pain in the ass.

Sorry, but boys don't exist in this game.  Everything is 100% female. It may be possible to add male races as a mod but not from the original dev.

Upgrade the shrine.

Only if someone makes a mod.

No unbinding. You're supposed to mass-produce enough  items for everyone.