Notes after playing through to the end twice:
- artifacts yeeted off the left are lost forever
- combo damage indicator on the health bar is useless late game because you never stop dealing damage
- you need more ways to collect stuff, right now runners are as important as all damage dealers combined. Maybe cursor upgrades, or a tractor beam/grappling hook building
- collision of already 'collected' items is annoying - if a dwarf reaches all the way to the left and throws items directly into the maw, you need to disable collision or else they will bump into each other and fall back out
- start prestige with tutorial complete and mandatory free buildings placed, it's annoying to repeat
- no indication of when the next building unlocks
- artifacts for things you haven't unlocked are confusing, e.g. star that boosts turrets shouldn't drop before discovering turrets
- if you get free dwarves from a perk, they don't increase the price of housing, if you get free scientists, they increase the cost of hiring future scientists. this FEELS inconsistent, even if you can probably explain it
- some artifacts have downsides, but if they randomly drop there's no way to refuse
- readability issues when multiple windows pop up at once
also, the font on this itch page is REALLY unpleasant to read, the different sizes and bold text that don't align to the same pixel grid look 'wrong'