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insomniac_lemon

5
Posts
A member registered Mar 01, 2017

Recent community posts

I am talking about the rotation or your art, not the art itself. Particularly I mean AA in the project settings of Godot, so your rotated pixel art looks better. Making 1:1 pixel art is more of a style issue.

I wouldn't mind testing, although I don't use Discord (I prefer IRC).

Assuming everything you're using is a sprite (no polygons), have you considered using anti-aliasing (AA)? The pipes especially look bad without AA.

Godot can't do AA on polygons yet, but for sprites it should be fine.

(Edited 1 time)

The Linux download currently only shows up on the Linux-mentioning news page... not even on the downloads page from there.

Although you should be able to include the Linux executable with in the same .zip as the Windows one (maybe the MacOS one too, if they're all using the same .pck file like it seems like they should).

Posted in Bug Reports

On the Linux version, the CRTs do not function (black screen, music does change and a sound can be heard when typing)... essentially meaning that the game does not function.

Replied to Doga13 in Linux Users

Not sure about heat, but when I start the game (even on the 'fantastic' setting) I get coil whine on my GPU. If you can, I'd recommend adding a frame limiter on the launcher with a default setting of 288 FPS (because 144Hz*2). A frame-counter would be nice, too.

Personally I never use Vsync because I'm worried about frame drops, I use 'Force Full Composition Pipeline' which basically system-wide Vsync (eliminating screen-tearing) that allows software to run at the highest FPS it can.