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(3 edits)

I'm trying again now and I still am not sure on how to use the bow for the eye. The spots I would think to try are never valid targets (I'm guessing diagonals mess with "second row" calculation).


I think the bow would be better if it revealed walls/floors at very least, perhaps some alternate type of highlight (miss?) that doesn't count as revealed. I'm assuming it can't take out all enemies, but no idea where that line is at (lvl 8 or lvl 5?).


Other note (re: Is the Game Always Solvable): I've noticed it's possible for walls to cross the map, and with diagonal gaps not always crossable... if you use the available hammers on banners (like before the entire wall is revealed) you can get stuck that way.

(2 edits) (+1)

Just updated the game, the bow got buffed. It’s a small change but it makes it quite a bit stronger: When a targeted monster gets defeated, the field gets revealed. This effectively opens up a new discovery path.

The game doesn’t make it obvious that shooting with the bow also requires hearts. Hearts are more like energy in this game; you need energy to shoot. I changed the bow to show its strength when activated.

The bow only shoots 2 tiles straight, not diagonal. I like that, because it adds kind of a quest to open up a straight line to shoot.

About being solvable with lots of walls: The starting area provides 4 hammers (though 2 are playing hide-and-seek). So far, I haven’t seen a map that’s truly impossible given optimal play. But the real challenge is: what is optimal play?

You can mess around with different strategies by replaying a map - just grab the seed from the bottom of the main menu and hit “Play Seed.” If you actually stumble on a map that’s 100% unsolvable (even with some lucky guesses), drop the seed or a screenshot! I’d love to see it!