Just updated the game, the bow got buffed. It’s a small change but it makes it quite a bit stronger: When a targeted monster gets defeated, the field gets revealed. This effectively opens up a new discovery path.
The game doesn’t make it obvious that shooting with the bow also requires hearts. Hearts are more like energy in this game; you need energy to shoot. I changed the bow to show its strength when activated.
The bow only shoots 2 tiles straight, not diagonal. I like that, because it adds kind of a quest to open up a straight line to shoot.
About being solvable with lots of walls: The starting area provides 4 hammers (though 2 are playing hide-and-seek). So far, I haven’t seen a map that’s truly impossible given optimal play. But the real challenge is: what is optimal play?
You can mess around with different strategies by replaying a map - just grab the seed from the bottom of the main menu and hit “Play Seed.” If you actually stumble on a map that’s 100% unsolvable (even with some lucky guesses), drop the seed or a screenshot! I’d love to see it!