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mvolution

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A member registered Mar 29, 2020 · View creator page →

Creator of

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<3

<3

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Invisible: The cops never actually saw you (but maybe heard you).

Shadow: They never saw nor heard you, leaving them without a clue of your presence.

It captures the essence of the game, what more can you ask for :D

Yep, you are right. The formula for the money is: loaded blocks * similarity - fuel cost

It only works if you got items in your inventory and they are usable in your current situation. If you want to use specific items explicitly, try pressing the buttons 1-3 to select an item from your inventory. Generally, using ctrl is faster though.

If you think you found a bug, we need more information to fix it. In this case, please join us on Discord, we have a #bugs channel there to discuss problems with the game.

You can’t, but you can start over by clicking the wrench in the main menu and then the reset button. If you want to use another name, you can ask a moderator to give you another nick name. The best way to find help is to join us on Discord. Thank you for playing :)

Thanks man :)

Thanks :) We currently got servers in EU and US to provide low latency. We hope to have an asian server one day. :)

I’m happy you enjoyed the game :) If you ever feel lonely, join us on Discord :D

<3

Güzel yorumun için teşekkür ederim :)

In the main screen, click on the avatar in the upper left, type your name and you will be asked for your password.

If you forgot your password, ask the staff for help (green in chat), or contact us on Discord.

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press “retry” ;P You gotta dodge the attacks and keep shooting ;)

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Awesome!! Cool game! As an idea, make it so when you keep the right mouse button clicked, you charge a bullet and when you release it you fire a big bullet making more damage (depending on how long you charged)

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Live Stream of Banana’s LiQ Online Multiplayer Tournament

Thank you for initiating, your comment really sparked these ideas :)

Thanks :) <3

yes, a side project :)

Just updated the game with a lot of focus on the scoring system. Should be quite solid now. I’m going to write a small dev blog about it.

Hey thanks for playing, and even more for leaving a constructive feedback! Always appreciated.

Scoring is not quite ironed out yet. For now, primary goal is to solve all 20 “puzzles” and win the game.

Scoring is not yet finished because it’s easy to “cheat” endless points by repetitive strategies at the end of each level. The -50 points is a first attempt to counter that. Repeatedly shooting and activating 3 bubbles would give a score of -50 -50 +100 = 0. From this perspective, the -50 points are balanced. It doesn’t solve the problem completely though.

Another way to counter that is to allow scoring only for the bubbles which appear on the board. This would solve the cheating problem.

And yet another thing which is not clear yet is, how to actually make a difference with the score. At the moment, each level gives you around 5000 score. It doesn’t matter too much how you play. I have two different thoughts about that.

First, the game should probably encourage breaking lose a huge chunk of bubbles by scoring falling bubbles much higher than it is now. Normal breaking bubbles make around 30-80 points per bubble at the moment. Falling bubbles make 100 each. So this strategy is already worthwhile. It looks like they should make even more to encourage “good gameplay”. On the other hand, why should the game encourage this strategy over another? What counts is that the players strategy works towards solving the puzzle.

The second thought is to tie score to the amount of shoots you need to solve a level. It would be an accurate measurement of efficiency, and that way the game doesn’t try to encourage one strategy over another. It could be in the form of bonus score at the end of each level. Eg 6000 score with 6 shots results in 6000/6=1000 speed bonus. Should you make it in 3 shots, you’d earn 2000 speed bonus, 10 shots give 600 speed bonus etc.

I think we’d just need to try what works best 🙂

Also, weird stuff happens, and the expected ball color becomes another at random. Seems like a bug.

I heard this before from another player. It might be a bug related to the HTML version, because I never encountered it myself. At some point it is intended to change color in the end of each level when you manage to eliminate colors from the board. But since you are the second person reporting this I think it’s a bug or visual glitch. Going to check this.

About the scoring system, I’d appreciate your thoughts 😉

Great Game, love the mechanics and the retro graphics! Was really fun to play!

Hey craig, are you still there? I’ve some secret plans going on and I would like to talk with you about it 😁👍

Yep, thanks for the hint ;)

Thanks :D

thank you for your comment :)

The daily challenge switches between day- and night mode every other day ;)

Thank you for your comment :D Sorry for losing your friend, did you see him in chat? Press Enter anywhere in the game to see the chat ;)

Thank you :) <3

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Thank you for your nice comment! <3

Thank you so much :) <3

Use your name#password as your user name. Click the lock in the upper left corner in the main screen to obtain your password.

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Click the small lock close to your user name in the main menu to obtain your password.

welcome back :)

Contact us on Discord https://discord.gg/YYJPZvRagr

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Hey, thank you for your feedback :)

The “random jumble” is probably cuarentena, which indeed is spanish for ’quarantine*.

I really would like to fix this, but unfortunately, I don’t have a Mac to test on. Please, can you provide your MacOS version and a screenshot of the error message (“it says something about the file being broken”)?

The .pck package is most likely not the problem, I think it’s something about the way the archive is packaged.

You can post here, or even better, contact me in Discord: https://discord.gg/YYJPZvRagr

Yayy :)