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- Artifacts being lost when yeeted bug was fixed in yesterday's patch. If you're on desktop please update often as I release patches daily.
- I will soon be adding a new collector unit, and at least one more is planned after that, plus a few collection rituals.
_ I kinda like the funny chaos of dwarfs deposited but yeah I agree, I will soon be adding a Maw upgrade that vacuums in nearby ore.
- Prestige does start with tutorial complete, but true I'll make buildings also start placed.
- Buildings do actually tell you which buildings they unlock next, but for the upgrades I'll be adding unlock requirements to the buttons.
- I considered making artifacts togglable but generally the downsides are small enough that it's just part of the adaption game.
_ Yup there is still work to do regarding readability.
_ Yeah I also find the font to be kinda shitty based on how much you zoom in. But sadly it's the only pixel font itch.io offers and I simply must use it to fit the aesthetic lol.

Thanks for your feedback

(3 edits)

Part of the issue with collision is that the Dwarves throw things so high into the air, if other Dwarves are too close behind the full stacks collide when the previous stack is rising/falling. That could be fixed with timing, maybe an isolated throw has barely any height with throw height being progressively higher down the line to avoid colliding with previous stack.

It would also help if collection was faster when capacity is barely filled (and by size/weight), or similarly throwing from further away (and adding overshoot as that collects anyway) rather than taking it to the right, inventory combining/swapping etc. EDIT: I do see that gorilla arms sort of do this, but they also sort of make the problem worse (until it happens again further away from the mountain).

I could see not having them bunch up being part of their behavior as well so 4 don’t get knocked out by 1 rock (also collecting from the middle of a pile, not just the edge), using speed boosts (or slow downs) for this and attempting to avoid projectiles. Gem rush seems like it’s wasted when they’re still collecting stuff out of a large pile (late-game carry capacity at least). EDIT: Even if it’s just the short duration, in the late game I do see speed lines on when they’re not moving (in the right corner, I suppose it could increase loading speed but it really doesn’t seem like it).

Also, have prestiged multiple times and that still feels painfully slow. Partially because cost scaling and small upgrades, but base speed likely should be higher (so runner speed upgrade is more impactful).

(+1)

It might be funny if it happened every once in a while, but once you have enough carry capacity it happens every single time.

More notes:

- some popups don't respect text outline setting (e.g. tooltips for the top bar)
- some text has dark on dark outline which defeats the point (e.g. building names in the tooltips)
- text outline setting is not saved between sessions
- no way to view and compare individual dwarf/building damage values, speed, etc

- Yup I have it on my TODO list to make outline look less terrible and also finish adding it to every txt element.
- True, saving will be fixed next patch.
- Display for unit stats is also planned.

- if you leave the game idling for a while, popups will stack on top of each other. When I came back, I had the "select artifact" popup layered over top of the "end of demo" popup and neither was readable