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Hi, I have a couple of more technical about the game. Appreciate your advice. Thanks in advance!

1. What is the max level that the characters can attain? I would assume something like 50, 99 or even 100, but I have not yet gotten to those level yet (Reyn is around level 40 in both my playthroughs, while the rest of the gang was 30+).

2. On the menu UI, I noticed 3 icons on the top right. However, I cannot really figure out what they are about or monitoring, so I just wanted to ask, what do they represent?

3. Lastly, what does the difficulty adjustment actually do? Is it adjusting enemy defense and damage? I tried a couple of battles, but enemy HP, MP, EXP, Weakness and Resistances appears to be unchanged, so was wondering what was the effect.

(+1)

Hi!

1. There's no hard level cap, but I'd guess at some point, it'd become a real chore to level further. 35-40ish is good for the endgame.

2. The little icons are: 1. Number of treasures in the current area, 2. Number of adult scenes to get in the area, 3. Number of Masters to find in the current area. They're not 100% reliable and may update once you re-enter the scene in some edge cases, but they should work most of the time.

3. Difficulty changes the damage dealt and received:  Factor 0.75 for Easy, 1.00 for Normal and 1.25 for Difficult.

Thanks for the response!

1. Good to know. I was planning to grind like crazy to see where I can get, but if there is no hard cap, then there is no "complete" levelling.

2. Thank you! I thought one could be treasure related, but not sure which.

3. Roger that, so whatever stats I recorded would not change when I was playing on Normal. It is simply scaling the damage formula.

Hi, I noticed that went I enter Falgar's Palace, the third icon indicating masters in the area shows as 1, even though I have recruited everyone and the Wyrm Altar has nothing new to add. Not sure if this is a bug?

Might be, the counters are a later addition and may have some false positives. I'll take a look.

Just curious, since the red demon made that proposal. Are there chances that your next project involves a character getting pierced anywhere on the body or becoming a piercing?

I like the idea. I made a scene like that in Hellfire Factory.

Combing through the area, I think the below might have false positives too (or maybe the counter did not go down correctly):

  • Fort Langley
  • Stahl Dam

- Stahl Dam has its master in an island east of the passage.

- Fort Langley's master is the hellhound sitting on a bed in the barracks, next to the library with two firebats.

Yes, I am aware, and I have recruited all masters. The problem is the counter in the menu UI that is not showing as 0.

(+1)

I fixed the counter for the two areas for the next update. Thanks!

(3 edits)

oh ya, I noticed that you missed the EXP display fix for Reyn's 1st level and the 1st encounter in v1.03, so, just wanted to leave a note as a gentle reminder.

There is also the master counter in Falgar's Palace (which I believe is a different map than Falgar's Abode? since the counters and travel points are different)

(+1)

I've added the EXP fix after  v1.03, so the next update will have that. I also fixed the false positive in Falgar's Palace. Thanks for the bug reports!