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(+1)

I hope you enjoy!

Game is pretty, but I really do not know how to play, do not get me wrong, tutorial explains how to play perfectly, but then suddenly I am hit with difficulty spike, which I attempted to overcome in two hours of thinking, planning and plotting, without any result.

To provide constructive feedback, I have gathered following points:
- the Hitlist feature (gallery) works, but the problem is that I do not know who is who as it does not show silhouette/pawn model,
- the same problem is with Prank Call, I am having a super hard time to guess, who did I prank call,
- I am struggling to understand the progression, I thought that people remain mad next day too, but that does not seem to be the case, I feel like I am wasting resources everyday,
- I am not sure, if I really suck, or everyone but intern is "tanky" as I spend entire day throwing everything at Janitor with no result. I do not know if that is a bug that they are not mad the next day, it seems to be a frustrating, to not know how hard my target is.
- I am getting a lot of "infamy +0", but the problem is, I do not know what infamy stat does.

Bug I found:
- shaken soda can does not trigger infamy, it explodes infinitely, even when model is gone through the next day,
- pressing the button "Work till the end of the day" zeroed my cash, savings and generated no income in a loop that looked and sounded buggy.

Sadly after two hours of enjoyable play, I have achieved nothing.
I am looking forward to stable release, as I know that this will be a banger :3

From positive things:
- menus are amazing <3
- music is fitting and fantastic
- game fluidity is 10/10
- everything is sharp and pretty, fantastic graphical design!

(+1)

Got it! Thank you for playing! I'll start working on fixing those bugs right away and I'll make some tweaks to things that you mentioned as well. 

Do you remember if you used the soda vendor on the day that your savings were set to 0?

(1 edit) (+1)

Take your time :3

Good question!
After some thinking, I remember that I clicked the button "Work till the end of the day" so late that I would earn 0 regardless, and that could have been the reason it was visibly looping through 0 costs and expenses.

I have used soda that day, but it was not from a vendor, to provide you full bug trace from user perspective:
0. Soda vendor had level 0, but two other vendors had level 1
1. I picked up soda from downstairs machine
2. I have shaken soda back in the ground floor
3. I have put it onto the dining room, janitor sitting place
4. It was exploding indefinietly and not dissapearing through the day without Infamy triggers
5. I placed another soda on some other desk
6. I had the bug with the button
7. Now I have invisible, infinite sodas on those tables :3

Thats the best I could do o7 Thank you kindly for being an amazing game designer.

PS
Do you also mean that improving vendor level raises how a trap deals damage? So for example Hardware Store level 2 makes nails hit stronger?

(+1)

Okay, that helps a lot! I'll test the janitor spot first.

The soda vending machines stay the same level, but they do cost some money to purchase from, so at first I was wondering if a negative value was affecting your work pay.  

Leveling up the staying home events will increase the amount of loot and the variety of loot. So once something gets to a green level, you'll get all it has to offer, and any level passed that is extra loot.

(+2)

To add onto this, I also experienced the infinite soda bug, and had traps that would just reappear after a short time. I think desk items also just don't go away cuz I had soapy water stay as well, you can't place another desk trap in those situations.

And I do have to agree with the OP on the hitlist, tankiness of non-interns, and general confusion in trying to figure out what some things mean. I do appreciate your work! 

Thanks Jaxson! I'll see what I can do about game clarity!