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(+1)

Got it! Thank you for playing! I'll start working on fixing those bugs right away and I'll make some tweaks to things that you mentioned as well. 

Do you remember if you used the soda vendor on the day that your savings were set to 0?

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Take your time :3

Good question!
After some thinking, I remember that I clicked the button "Work till the end of the day" so late that I would earn 0 regardless, and that could have been the reason it was visibly looping through 0 costs and expenses.

I have used soda that day, but it was not from a vendor, to provide you full bug trace from user perspective:
0. Soda vendor had level 0, but two other vendors had level 1
1. I picked up soda from downstairs machine
2. I have shaken soda back in the ground floor
3. I have put it onto the dining room, janitor sitting place
4. It was exploding indefinietly and not dissapearing through the day without Infamy triggers
5. I placed another soda on some other desk
6. I had the bug with the button
7. Now I have invisible, infinite sodas on those tables :3

Thats the best I could do o7 Thank you kindly for being an amazing game designer.

PS
Do you also mean that improving vendor level raises how a trap deals damage? So for example Hardware Store level 2 makes nails hit stronger?

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Okay, that helps a lot! I'll test the janitor spot first.

The soda vending machines stay the same level, but they do cost some money to purchase from, so at first I was wondering if a negative value was affecting your work pay.  

Leveling up the staying home events will increase the amount of loot and the variety of loot. So once something gets to a green level, you'll get all it has to offer, and any level passed that is extra loot.

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To add onto this, I also experienced the infinite soda bug, and had traps that would just reappear after a short time. I think desk items also just don't go away cuz I had soapy water stay as well, you can't place another desk trap in those situations.

And I do have to agree with the OP on the hitlist, tankiness of non-interns, and general confusion in trying to figure out what some things mean. I do appreciate your work! 

Thanks Jaxson! I'll see what I can do about game clarity!