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(1 edit) (+1)

Take your time :3

Good question!
After some thinking, I remember that I clicked the button "Work till the end of the day" so late that I would earn 0 regardless, and that could have been the reason it was visibly looping through 0 costs and expenses.

I have used soda that day, but it was not from a vendor, to provide you full bug trace from user perspective:
0. Soda vendor had level 0, but two other vendors had level 1
1. I picked up soda from downstairs machine
2. I have shaken soda back in the ground floor
3. I have put it onto the dining room, janitor sitting place
4. It was exploding indefinietly and not dissapearing through the day without Infamy triggers
5. I placed another soda on some other desk
6. I had the bug with the button
7. Now I have invisible, infinite sodas on those tables :3

Thats the best I could do o7 Thank you kindly for being an amazing game designer.

PS
Do you also mean that improving vendor level raises how a trap deals damage? So for example Hardware Store level 2 makes nails hit stronger?

(+1)

Okay, that helps a lot! I'll test the janitor spot first.

The soda vending machines stay the same level, but they do cost some money to purchase from, so at first I was wondering if a negative value was affecting your work pay.  

Leveling up the staying home events will increase the amount of loot and the variety of loot. So once something gets to a green level, you'll get all it has to offer, and any level passed that is extra loot.

(+2)

To add onto this, I also experienced the infinite soda bug, and had traps that would just reappear after a short time. I think desk items also just don't go away cuz I had soapy water stay as well, you can't place another desk trap in those situations.

And I do have to agree with the OP on the hitlist, tankiness of non-interns, and general confusion in trying to figure out what some things mean. I do appreciate your work! 

Thanks Jaxson! I'll see what I can do about game clarity!