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Delusria

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A member registered Mar 25, 2024 · View creator page →

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Thanks! I'm glad you had fun with it!

I'll take note of this and I'll check to see if there is a bug regarding the ending parts. 

Thank you for the feedback! 

Agreed, I feel the small window gimmick became a double-edged sword near the end of the development phase. But I'm glad you had fun with it!

Thanks Maks!

That's great to hear, good luck on the Vice CEO! And those are good ideas to keep in mind, putting more simple ambient music in is something I should also consider in future work.

Thank you!

You might be experiencing a bug or the NTR toggle.

Try restarting the game and seeing if it changes anything, if that doesn't work, turning off the NTR toggle should get it working. It should give you a scene.

Unfortunately I don't think I can compete with Playstation 2 games but thanks for trying it out at least!

Hey D4! 

Agreed, I've reduced the HP of a few of the floor 1 enemies down to 50.

Near day 30 if you don't have all the dirt a short cutscene plays and you get a full gallery unlock button to appear in the gallery! 

No peace is sort of how I personally would farm certain targets faster. I imagine it would be useful for anyone who doesn't want to stockpile too much. But no peace mode came out much differently than how I planned, it changed the gameplay loop a lot, and traps like the gas bomb are probably the only trap worth taking into that mode. It's one of those things that's kind of just there now.

Thank you for your feedback and compliments! A lot of good catches there as well! Currently I'm on v1.1, but v1.2 will have some of these suggestions applied!

Nice work! I plan on reducing the HP of a lot of the floor 1 targets in the next patch! 

And thank you, I'm super excited to start showing it off eventually!

They have a lot of HP now (usually 100) so I recommend running them into the walls after every combo to increase the damage. I'm glad you enjoy the colors too! I did a lot of experimentation with the palette this time.

Thanks for playing, Vurty!

You're welcome, Ploy Co is definitely the most complicated of the 4 so thanks for sticking with it! My next project will be much more intuitive, I promise! o7 

Yeah it's quite a large HP spike from the previous target. The majority of the main workers outside of the interns have 100 hp each. 

Unfortunately infamy is a bit wonky. The traps deal damage (which causes rage) and infamy (which increases damage.) Sorry I don't have time to give a more in depth response. But some of the things you mentioned will definitely be fixed. Thank you for your feed back!

Got it! I'll try to roll out a fix for the cutscenes on 4k monitors in v1.2, it won't be a good fix unfortunately

I don't have a definite answer, but I'll post a devlog here as soon as it is approved

Too early to tell, but I think it will be just futa and lesbian 

Thanks Jaxson! I'll see what I can do about game clarity!

Yep! Futa-on-futa and futa-on-female, although this game will have basically no males

A ton of it, that will be the primary fetish for Obeyal!

Okay, that helps a lot! I'll test the janitor spot first.

The soda vending machines stay the same level, but they do cost some money to purchase from, so at first I was wondering if a negative value was affecting your work pay.  

Leveling up the staying home events will increase the amount of loot and the variety of loot. So once something gets to a green level, you'll get all it has to offer, and any level passed that is extra loot.

I hope you have fun with it!

Oh that's strange, I'm glad you got it sorted out! If you want to refund on Itchio, I believe you can ask support, they usually forward the email to me and ask to confirm the refund. So if I see your name I'll approve it.

Got it! Thank you for playing! I'll start working on fixing those bugs right away and I'll make some tweaks to things that you mentioned as well. 

Do you remember if you used the soda vendor on the day that your savings were set to 0?

I hope you enjoy!

Thank you! Yeah setting up traps on the way can get expensive, especially if the wonky pathfinding knocks someone the wrong way.

There is not, although it would be cool to have a Chinese version before I upload it to DLSite!

Same, I can't wait to upload it on Steam! I hope it doesn't take much longer!

Thanks for playing Dogg!

Thanks! Currently only the 2 future projects on my main page are planned. https://delusria.itch.io/

Thank you! It will be in about 12 hours!

I'll be doing some extensive last-second testing, then once I wake up tomorrow I'll release it asap. So probably 13 hours from now!

I'm hoping the clarity and speed modifications will make chases a bit easier to plan out so players won't have to end traps so close to the camera anymore. However I still highly recommend dropping a banana peel or two while being chased!

Thanks Pingley! 

There have been a lot of delays regarding the steam approval process. However, as soon as they approve it I will release it and announce the release here!

Glad you're hyped! 

The full game will be released on the 20th, thank you for playing!

LOL thanks Vikator!

Thank you Smiler!

Thanks Maks! DM me on discord

Yessir!!

Almost there! 

Thanks James!