Thanks! I'm glad you had fun with it!
Delusria
Creator of
Recent community posts
Hey D4!
Agreed, I've reduced the HP of a few of the floor 1 enemies down to 50.
Near day 30 if you don't have all the dirt a short cutscene plays and you get a full gallery unlock button to appear in the gallery!
No peace is sort of how I personally would farm certain targets faster. I imagine it would be useful for anyone who doesn't want to stockpile too much. But no peace mode came out much differently than how I planned, it changed the gameplay loop a lot, and traps like the gas bomb are probably the only trap worth taking into that mode. It's one of those things that's kind of just there now.
Thank you for your feedback and compliments! A lot of good catches there as well! Currently I'm on v1.1, but v1.2 will have some of these suggestions applied!
Yeah it's quite a large HP spike from the previous target. The majority of the main workers outside of the interns have 100 hp each.
Unfortunately infamy is a bit wonky. The traps deal damage (which causes rage) and infamy (which increases damage.) Sorry I don't have time to give a more in depth response. But some of the things you mentioned will definitely be fixed. Thank you for your feed back!
Okay, that helps a lot! I'll test the janitor spot first.
The soda vending machines stay the same level, but they do cost some money to purchase from, so at first I was wondering if a negative value was affecting your work pay.
Leveling up the staying home events will increase the amount of loot and the variety of loot. So once something gets to a green level, you'll get all it has to offer, and any level passed that is extra loot.
Thanks! Currently only the 2 future projects on my main page are planned. https://delusria.itch.io/


