Right now the full game is not finished yet so only the demo is available. But Itch will definitely be the first place to get it once I finish.
Delusria
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Sorry for the super late reply! Itchio doesn't alert me of pending posts so I have to check that separate inbox whenever I remember to.
There will be a specific futanari character, a miniboss of sorts. As long as you don't aggro her you'll be good, and if Bibi does get caught, it will only show if Bibi is standing in range of the camera. So this particular instance of futanari will be super avoidable this time!
I did not mention any projects by name for a reason. The disclaimer is a warning for people who have lost their money or are continuing to lose their money. If that is you, then double check where your money is going, if that is not you then you have nothing to worry about.
Please do not attempt to bring up or talk about these external projects as mentioning these projects (even as a guess) will result in a comment deletion or ban.
The scenes in front of the secret camera will depend on the rank of the person that is chasing (I'll have a way to indicate this in the full game). So in the demo the only two are the interns and the supervisor. Although I don't recommend trying to enrage the supervisor since his HP is the same as it will be in the full game (over 200 trap damage). Higher-ranking NPCs like him are meant to be taken out over the course of multiple days.
The secret camera location will be randomized every day. But in the demo, it will be in a fixed spot.
Thank you! I'm glad you enjoyed it!
I think doing a dotted line similar to the visualization technique for the path that Bibi intends to walk will be a good solution for that. Good suggestion!
Each rank of employee will have an animation tied to them. So in the full game, any time you see someone in a unique set of clothing, they'll have a new animation. For clarity I might also slightly fade employees who have had their animations collected already.
The futa tag is for one of the new employees in the late game. She'll be an optional boss. Can't say too much about that one yet!
True, NSFW games are such a double-edged sword. There were a few suggestions early on in development that I should take the game into a horror direction instead of a lewd one. Honestly, with all the recent events regarding the NSFW presence on storefronts, I feel like that would have been a fun direction to take it in hindsight. XD
Thank you for playing, and I'm glad you enjoyed!
Unfortunately that ending story path only progresses when Dispatch notices salvor gets caught, you can click the NTRish button in the options menu to disable those scenes but I didn't want to change the gameplay impact so the pirates will still be disabled.
After that happens, there's a conversation about it with an after-mission conversation or 2. That should put you on the right track. Although the exact details of how the full rest of the story plays out are fuzzy for me, if there is a problem I think the best solution would be to try ending more missions to see if there are any remaining after-mission conversations.


