I'm actually not sure, so no plans for android ports at the moment
Delusria
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Nothing I can do. (To others posting about this topic, keep it in this thread please, excess reposting will be deleted.)
They're a pretty hostile group that has sent people and their own mods to my Itch and Discord to harass me for a while now.

They change their names frequently but at this point I'm just trying to stay far away from them all. I've asked them to remove my name from their project as it just sends more hate. I haven't played their project and I don't plan to, but based on what they last said, I can only assume they don't use any of my art, story, or any other content anymore. But if they are lying about that too, then they are most certainly stealing.
Regardless, for anyone else reading this, just leave them alone for my sake, I don't want any interactions with any of them ever again.
The dotted figure is meant to be a visualization tool so players can see the trap played out without having to lose any pieces. It was super useful back when the trap system was much more complicated. But with the simplified cardinal direction traps, it might be kind of pointless now, what do you think?
That would be super cool! I was thinking about little pop up animations that would play once every time she shook up soda or ate a banana. But every time I think about adding an animation like that, I have to replace an old planned animation to keep on schedule. I'm still debating on whether or not I should take out a couple of animations to make time for some idles.
Glad you had fun with it Maks!
Sorry for the super late reply! Itchio doesn't alert me of pending posts so I have to check that separate inbox whenever I remember to.
There will be a specific futanari character, a miniboss of sorts. As long as you don't aggro her you'll be good, and if Bibi does get caught, it will only show if Bibi is standing in range of the camera. So this particular instance of futanari will be super avoidable this time!
I did not mention any projects by name for a reason. The disclaimer is a warning for people who have lost their money or are continuing to lose their money. If that is you, then double check where your money is going, if that is not you then you have nothing to worry about.
Please do not attempt to bring up or talk about these external projects as mentioning these projects (even as a guess) will result in a comment deletion or ban.
The scenes in front of the secret camera will depend on the rank of the person that is chasing (I'll have a way to indicate this in the full game). So in the demo the only two are the interns and the supervisor. Although I don't recommend trying to enrage the supervisor since his HP is the same as it will be in the full game (over 200 trap damage). Higher-ranking NPCs like him are meant to be taken out over the course of multiple days.
The secret camera location will be randomized every day. But in the demo, it will be in a fixed spot.
Thank you! I'm glad you enjoyed it!
I think doing a dotted line similar to the visualization technique for the path that Bibi intends to walk will be a good solution for that. Good suggestion!
Each rank of employee will have an animation tied to them. So in the full game, any time you see someone in a unique set of clothing, they'll have a new animation. For clarity I might also slightly fade employees who have had their animations collected already.
The futa tag is for one of the new employees in the late game. She'll be an optional boss. Can't say too much about that one yet!


