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Delusria

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A member registered Mar 25, 2024 · View creator page →

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You're welcome, Ploy Co is definitely the most complicated of the 4 so thanks for sticking with it! My next project will be much more intuitive, I promise! o7 

Yeah it's quite a large HP spike from the previous target. The majority of the main workers outside of the interns have 100 hp each. 

Unfortunately infamy is a bit wonky. The traps deal damage (which causes rage) and infamy (which increases damage.) Sorry I don't have time to give a more in depth response. But some of the things you mentioned will definitely be fixed. Thank you for your feed back!

Got it! I'll try to roll out a fix for the cutscenes on 4k monitors in v1.2, it won't be a good fix unfortunately

I don't have a definite answer, but I'll post a devlog here as soon as it is approved

Too early to tell, but I think it will be just futa and lesbian 

Thanks Jaxson! I'll see what I can do about game clarity!

Yep! Futa-on-futa and futa-on-female, although this game will have basically no males

A ton of it, that will be the primary fetish for Obeyal!

Okay, that helps a lot! I'll test the janitor spot first.

The soda vending machines stay the same level, but they do cost some money to purchase from, so at first I was wondering if a negative value was affecting your work pay.  

Leveling up the staying home events will increase the amount of loot and the variety of loot. So once something gets to a green level, you'll get all it has to offer, and any level passed that is extra loot.

I hope you have fun with it!

Oh that's strange, I'm glad you got it sorted out! If you want to refund on Itchio, I believe you can ask support, they usually forward the email to me and ask to confirm the refund. So if I see your name I'll approve it.

Got it! Thank you for playing! I'll start working on fixing those bugs right away and I'll make some tweaks to things that you mentioned as well. 

Do you remember if you used the soda vendor on the day that your savings were set to 0?

I hope you enjoy!

Thank you! Yeah setting up traps on the way can get expensive, especially if the wonky pathfinding knocks someone the wrong way.

There is not, although it would be cool to have a Chinese version before I upload it to DLSite!

Same, I can't wait to upload it on Steam! I hope it doesn't take much longer!

Thanks for playing Dogg!

Thanks! Currently only the 2 future projects on my main page are planned. https://delusria.itch.io/

Thank you! It will be in about 12 hours!

I'll be doing some extensive last-second testing, then once I wake up tomorrow I'll release it asap. So probably 13 hours from now!

I'm hoping the clarity and speed modifications will make chases a bit easier to plan out so players won't have to end traps so close to the camera anymore. However I still highly recommend dropping a banana peel or two while being chased!

Thanks Pingley! 

There have been a lot of delays regarding the steam approval process. However, as soon as they approve it I will release it and announce the release here!

Glad you're hyped! 

The full game will be released on the 20th, thank you for playing!

LOL thanks Vikator!

Thank you Smiler!

Thanks Maks! DM me on discord

Yessir!!

Almost there! 

Thanks James! 

日本語翻訳者を手配できるまでにはかなり時間がかかるかもしれませんが、リリース後に日本語対応のアップデートを行う予定です。

これはDLSiteでのリリース時にも行われることになると思います。

Good point! I'll make sure I get something earlier in the vid to show off the traps next.

That's great to hear! I modified the translation system to make the translation process much easier this time.

Indeed! In a certain way, it's going to be quite a bit different from my other stuff.

Do you have a program to run windows games on your android? And if so, have you tried either of my other games on it? This game seems to be the one that most commonly has requests for android ports.

Soon-ish! Progress is steady so far. I can't say exactly when yet, but I think it will be sooner rather than later.

It only opens once you find the ending cutscene. If you make your way to the right you'll eventually run into a room that is full of desks and a fire. After that you'll need to travel up and find the ghosts up there. There's a video walkthrough on my youtube channel just in case. It goes through everything except for the second outside area.

Top right icon shows how many of those small wisps are on their way. If it's greyish transparent, there aren't any.

Right there are two outside areas, the second one can be accessed by going back to the starting area and exiting through the door at the very bottom where the game starts.

Truuuue, I'll most likely release the 4th demo near the full 4th game release date as well. Demo release + full release date a month later might be the plan going forward.