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Delusria

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A member registered Mar 25, 2024 · View creator page →

Creator of

Recent community posts

Right now the full game is not finished yet so only the demo is available. But Itch will definitely be the first place to get it once I finish. 

Thank you Da-great! Unfortunately, the current progress banner is misleading and I wish I could say what the delays are from, but I'll definitely tell you all when I start working on Ploy Co again! o7

When you walk up to a trash can there should be an option that appears on all of the items you have saying "drop". If you drop something in the trash can it will remove the item and continue onto the next step. (You can dig it out of the trash can after placing it there.)

Oh thank you for finding this bug! I'll make sure to get it fixed. 

And thank you for playing!

Difficult to say at the moment, I think it is best to assume that I'm at the halfway point. However, there is going to be a few large delays in the development time for things out side of Ploy co. So I really can't say for sure.

Sorry for the super late reply! Itchio doesn't alert me of pending posts so I have to check that separate inbox whenever I remember to. 

There will be a specific futanari character, a miniboss of sorts. As long as you don't aggro her you'll be good, and if Bibi does get caught, it will only show if Bibi is standing in range of the camera. So this particular instance of futanari will be super avoidable this time!

Only fetishes mentioned in the tags of this game are available. Unfortunately, there's no BDSM or spanking.

Only expansion content for this game

Indeed, a world state system where the company as a whole starts treating Bibi differently based on how high her infamy is would be cool. Especially if they do things casually while she's walking by. 

Glad you enjoyed it! 

Glad to hear it! I made a lot of changes from the original paper version so I wasn't sure if it still had the spirit of the game. But I think the simplified version was a good move in the end!

Thank you for your support! 

Glad you're having fun with it Rexizor!

Bro you managed to translate the game already?! Nice work! I didn't know it would be possible yet. 

Your suggestions are noted! Some will definitely be fixed in the full game.

Glad you enjoyed it Ssejjo!

A pause button? Hmmm, are you trying to beat the supervisor?

Will do! Once I get the final done I'll send you the files! o7

I did not mention any projects by name for a reason. The disclaimer is a warning for people who have lost their money or are continuing to lose their money. If that is you, then double check where your money is going, if that is not you then you have nothing to worry about.

Please do not attempt to bring up or talk about these external projects as mentioning these projects (even as a guess) will result in a  comment deletion or ban.

Hey thanks  Y33t!

Glad I could help! o7

Thank you James!

The scenes in front of the secret camera will depend on the rank of the person that is chasing (I'll have a way to indicate this in the full game). So in the demo the only two are the interns and the supervisor. Although I don't recommend trying to enrage the supervisor since his HP is the same as it will be in the full game (over 200 trap damage). Higher-ranking NPCs like him are meant to be taken out over the course of multiple days.

The secret camera location will be randomized every day. But in the demo, it will be in a fixed spot.

Thank you! I'm glad you enjoyed it!

I think doing a dotted line similar to the visualization technique for the path that Bibi intends to walk will be a good solution for that. Good suggestion!

Each rank of employee will have an animation tied to them. So in the full game, any time you see someone in a unique set of clothing, they'll have a new animation. For clarity I might also slightly fade employees who have had their animations collected already.

The futa tag is for one of the new employees in the late game. She'll be an optional boss. Can't say too much about that one yet!

There are two in the demo, one for each rank. Although I don't recommend trying to get the supervisor's animation because his HP is the same as it will be in the full game (over 200 trap damage). Higher rank employees like him are meant to be targeted over multiple days. 

Thank you for playing!

I can definitely throw a swap click toggle in the options menu. I'll add that to the list.

Thank you for supporting all my games Kokkoko!

Noted! I'll see what I can do. I plan on increasing the detection range of the enraged NPCs but aside from that the only good way to slow them down are things like banana peels. But that gets really costly with the demo's small supply set.

Thanks for playing Crono!

Phew, glad to hear you didn't run into any major problems! I'll definitely increase the spotting distance a bit. Thanks for the feedback.

Good timing, it's up!

Right here right now!

Truuuue, thanks, Giovanni! I appreciate the love all the way from Steam. <3

True, NSFW games are such a double-edged sword. There were a few suggestions early on in development that I should take the game into a horror direction instead of a lewd one. Honestly, with all the recent events regarding the NSFW presence on storefronts, I feel like that would have been a fun direction to take it in hindsight. XD

Thank you for playing, and I'm glad you enjoyed!

Thank you! I made sure to put extra effort into polishing this time. There will be many changes when the demo comes out and I'm excited to show everyone the new screenshots!

Unfortunately that ending story path only progresses when Dispatch notices salvor gets caught, you can click the NTRish button in the options menu to disable those scenes but I didn't want to change the gameplay impact so the pirates will still be disabled. 

After that happens, there's a conversation about it with an after-mission conversation or 2. That should put you on the right track. Although the exact details of how the full rest of the story plays out are fuzzy for me, if there is a problem I think the best solution would be to try ending more missions to see if there are any remaining after-mission conversations.

Glad you're excited Djumbolat! A few delays due to adding extra polish. But progress is steady. 

I believe that ending path should start when the salvor interacts with the pirates in the pirate base. If not, there might be something wrong with the save or you may have activated the other ending on an older version of the game.

No breast expansion planned for this project, unfortunately. Only the tags attached to the game are planned to be in it. Except for Dress up, that'll most likely not be in it either. 🤔🙏

I'm glad you enjoyed the art Vikator! Thank you for playing! 

I don't have anything like that but I'm glad you're enjoying the games!

Glad you're excited Y33tLord!

Progress is going steadily so far! 👍

In the map menu there should be an option in the bottom left to reset your data.

Alternatively, you can delete your save file in (something like this):

C:\Users\USERNAME\AppData\LocalLow\Delusria\Salvor DEEP\Playerdata.json 

I'm not entirely sure what joiplay is but this is a Unity game so it may not work with it.

Thank you TrapSkirt! 😊