I AM SO HAPPY OMG :3
Time to buy here and give on steam to my friends >:3c
Game is pretty, but I really do not know how to play, do not get me wrong, tutorial explains how to play perfectly, but then suddenly I am hit with difficulty spike, which I attempted to overcome in two hours of thinking, planning and plotting, without any result.
To provide constructive feedback, I have gathered following points:
- the Hitlist feature (gallery) works, but the problem is that I do not know who is who as it does not show silhouette/pawn model,
- the same problem is with Prank Call, I am having a super hard time to guess, who did I prank call,
- I am struggling to understand the progression, I thought that people remain mad next day too, but that does not seem to be the case, I feel like I am wasting resources everyday,
- I am not sure, if I really suck, or everyone but intern is "tanky" as I spend entire day throwing everything at Janitor with no result. I do not know if that is a bug that they are not mad the next day, it seems to be a frustrating, to not know how hard my target is.
- I am getting a lot of "infamy +0", but the problem is, I do not know what infamy stat does.
Bug I found:
- shaken soda can does not trigger infamy, it explodes infinitely, even when model is gone through the next day,
- pressing the button "Work till the end of the day" zeroed my cash, savings and generated no income in a loop that looked and sounded buggy.
Sadly after two hours of enjoyable play, I have achieved nothing.
I am looking forward to stable release, as I know that this will be a banger :3
From positive things:
- menus are amazing <3
- music is fitting and fantastic
- game fluidity is 10/10
- everything is sharp and pretty, fantastic graphical design!
Take your time :3
Good question!
After some thinking, I remember that I clicked the button "Work till the end of the day" so late that I would earn 0 regardless, and that could have been the reason it was visibly looping through 0 costs and expenses.
I have used soda that day, but it was not from a vendor, to provide you full bug trace from user perspective:
0. Soda vendor had level 0, but two other vendors had level 1
1. I picked up soda from downstairs machine
2. I have shaken soda back in the ground floor
3. I have put it onto the dining room, janitor sitting place
4. It was exploding indefinietly and not dissapearing through the day without Infamy triggers
5. I placed another soda on some other desk
6. I had the bug with the button
7. Now I have invisible, infinite sodas on those tables :3
Thats the best I could do o7 Thank you kindly for being an amazing game designer.
PS
Do you also mean that improving vendor level raises how a trap deals damage? So for example Hardware Store level 2 makes nails hit stronger?
Okay, that helps a lot! I'll test the janitor spot first.
The soda vending machines stay the same level, but they do cost some money to purchase from, so at first I was wondering if a negative value was affecting your work pay.
Leveling up the staying home events will increase the amount of loot and the variety of loot. So once something gets to a green level, you'll get all it has to offer, and any level passed that is extra loot.
To add onto this, I also experienced the infinite soda bug, and had traps that would just reappear after a short time. I think desk items also just don't go away cuz I had soapy water stay as well, you can't place another desk trap in those situations.
And I do have to agree with the OP on the hitlist, tankiness of non-interns, and general confusion in trying to figure out what some things mean. I do appreciate your work!