The UI placement is really great to have it in the world! Also the atmosphere is super calm.
It feels a bit frantic at times (because of the limited view) and also a bit too simple to play. Maybe add some extra AI to the enemies?
Criteria | Rank | Score* | Raw Score |
Presentation | #1062 | 3.533 | 3.533 |
Overall | #1999 | 2.933 | 2.933 |
Fun | #2282 | 2.700 | 2.700 |
Originality | #3152 | 2.667 | 2.667 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is unable to control where the in-game character is aiming.
Did your team create the art for this game during the 48 hour time slot?
We created all art during the game jam
Did your team create the audio for this game during the 48 hour time slot?
We used pre-existing audio
The UI placement is really great to have it in the world! Also the atmosphere is super calm.
It feels a bit frantic at times (because of the limited view) and also a bit too simple to play. Maybe add some extra AI to the enemies?
Nice little game, I like the sound and minimalistic art style. I feel some sort of indicator of where about it was going to shoot would help pace it a little better. Keep up the good work 👍
I really like the minimalist art style and audio. The core game mechanic is fairly fun but dries up quickly as I found that I didn't need to think very much. I think the newer enemies should be added in sooner too --- it takes a while to get through the first 3 levels and it is the same each time.
I had fun playing the game though, thanks!
Liked the simple style of it all! I feel like there was room to expand the concept though. The "twist" of not controlling the direction of the shots didn't really inspire any interesting action or behavior. I found the optimal strategy was just to go around in a circle. Enemies would pile up and and eventually they'd be shot. It was just what I'd do in a normal shooter, but it took it longer.
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