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Plummet's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #3 | 4.500 | 4.500 |
| Sound | #8 | 4.071 | 4.071 |
| Mechanics | #11 | 4.286 | 4.286 |
| Fun | #13 | 4.143 | 4.143 |
| Aesthetics | #16 | 4.357 | 4.357 |
| Music | #75 | 3.643 | 3.643 |
| Theme | #94 | 4.214 | 4.214 |
| Story | #508 | 1.786 | 1.786 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How many people worked on this game in total?
1
Did you use any existing assets? If so, list them below.
Kenney, https://tabler.io/icons
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Comments
The game page needs a screenshot or two, and could use the game's board layout as a background image...
Fun game. great job!
Really excellent implementation and update of an old classic! It goes to show what you can do with a bit of imagination! I really enjoyed playing it and would love to play it more. One thing that I think I would change is that when you clear a line I don't think the opponent should receive points if their line is also cleared (and visa versa).
Overall brilliant though. Full 5 stars from me!
Really excellent implementation and update of an old classic! It goes to show what you can do with a bit of imagination! I really enjoyed playing it and would love to play it more. One thing that I think I would change is that when you clear a line I don't think the opponent should receive points if their line is also cleared (and visa versa).
Overall brilliant though. Full 5 stars from me!
Impressive AI. Good iteration on connect 4. :D
the game feel is overflowing on this one, great job! it makes such a difference when trying to approach a new game
i was surprised that the upgrades didnt become overpowered too fast, but ive never played connect 4 before haha
wow, didn't extect it to be roguelike
Love this. maybe that's because that's just what I needed after not having too much sleep making my jam game last few days, but at first I was so satisfied by game feel sounds and pops that I forgot I have to beat the opponent and was just dropping circles randomly. Honestly I don't have any criticism about this game. AI is fairly smart, gave me some good challenge. Game play itself is pretty interesting, tho I understand it's just copies classic game, but it was good choice for the theme and later levels built some rpg/roguelike elements on top with bead abilities and enemies with skills. Overall solid game, quite enjoyed it. Shameless plug, but reminded me of a game that I made few years ago, where it also takes classic connect and clear mechanics and adds some roguelike elements on top.
Awesome game. Fun power-ups. Addictive. Definitely wish there were lives or something though. I drew a match after a while and it was game over.
Check out our game if you have a minute :)
I really liked the take on Connect 4 with the added enemy modifiers like The Blocker, Gravedigger, Architect, and Mirror. Each one changes the way you approach the board in a meaningful way, which makes the classic formula feel much more strategic and fresh.
The chip-based upgrades were also a nice addition and gave some extra depth to decision making. Overall, it was a simple base idea made much more interesting with creative mechanics. Good job!
Cool blast from the past! Now i'm convinced when I was a kid my older siblings used to let me win as this AI isn't messing around. Lots of fun! Great work.
such a good way to reinterpret that game .. this could be a mobile hit or remixed to more 2-20 players the next farmville or something like that :)
A great “four in a row” style game! The main mechanics work well, and it’s simple yet well designed.
If you ever decide to make a mobile version with multiplayer, I’d absolutely play it. Great job with the concept too
This is a solid game for a game jam. The movement is smooth, no visible bugs, interesting gameplay on an old game.
Thank you for the game!