this is .. really impressive, I wish this were my submission, but it's also very much not something I would ever think to build :D really cool, well done! :)
mini_v
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for the first level it helps if you actively minimise the shots below 10 :)
S'ing your C will then probably follow from it .. thanks for playing and the screenshot :D
I didn't quite get rid of the lagging issue .. it used to be the first loading of noise textures that created that, but even after removing all noise textures but the one on the staff the problem is still there -- optimising that lag away would be my first order of business if/when I return to this, so it scales nicely with plain more stuff in it :)
eventually I hit the point where I just wanted to get it done .. but definitely, if I ever go back to this, "just" putting in more levels is an obviously correct way to go :) like someone else wrote even just moving platforms so you actually have to jump or so they block sight of a gem would be far more enticing than these current empty levels :D thanks for playing! :)
tower defense is very much my feel good genre, hundreds of hours in the gemcrafts can attest to that .. I like this take on it, I like the way most corners were cut to make it jam-size, I just think it could use a more learn-by-play introduction to the complexity. It would definitely profit by adding gems, I'm reasonably sure :D
.. and the cover image is almost sacriligous, basically pretending it's pixel art and then having the style of an honest drawing? on steam that would be ragebait, but it might work :D still, it's really pretty, and imho one of the better things to have come from ai ;)
all in all, I'll probably be back to play again, can't quite tell yet
eventually I hit this moment "I just want to hand this in by now" and figured that game mechanic won't be salvageable just by making it beep better :D still, obviously I agree it would be better with at least a few more obvious sounds like the particle, hitting a charging gem, the door opening, the scoring letters, animating them .. maybe I'll get back to this, but I think I won't keep the "connections" theme :)
I'm in awe .. this should be hung in museums on how games are art. I told two people about that take on "connections" before I even started playing. Not a game I would ever build or buy, but I was totally in it for the time I played and beyond. That setting will stay with me for a long time, thank you :)


