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mini_v

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A member registered Jun 10, 2025 · View creator page →

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this is .. really impressive, I wish this were my submission, but it's also very much not something I would ever think to build :D really cool, well done! :)

very strong entry.. I never imagined a gameplay loop like that could be so immersive despite being so abstract? works really well, totally felt the space/dungeon vibe and love it :)

strong aesthetic, giving my soul reaver vibes, as was probably intended .. very clunky though, could be a modern "abuse" if you're fine with adding mouse control like that :)

this game is so profoundly weird :D perfect game jam material, particularly given the theme :D 

quite original story and aesthetic.. felt very clunky at this stage, but the idea is very strong!

thank you for the very very kind words :) 

this is so impressively well rounded, well done :)

fascinating imho original game .. it's basically a finger skateboard in digital, very cool :D I don't get "connection" from it though ;)

absolutely impressive.. and a very interesting take on roguelike + survivors like .. very cool!

I don't really get "connection" though, apart from the intro text :D

the turn sound doesn't even have pitch variation, it still never gets old :D .. very well done, surprisingly sticky :)

really pretty.. but I suspect you lost a lot of time on the voxels? :D it's still a very cool aesthetic which could lend itself to satisfying death animations :)

only later, rating the submissions, I saw a godot project with a relatively simple leaderboard, done with silentwolf .. I'll definitely check out the silentwolf / godot integration on my next project, I'd love to do an interesting scoring system for everything from now on :)

for the first level it helps if you actively minimise the shots below 10 :)
S'ing your C will then probably follow from it  .. thanks for playing and the screenshot :D

I didn't quite get rid of the lagging issue .. it used to be the first loading of noise textures that created that, but even after removing all noise textures but the one on the staff the problem is still there -- optimising that lag away would be my first order of business if/when I return to this, so it scales nicely with plain more stuff in it :)

it subtly encourages it.. you can't get an s-score in level 1 without using less shots than "star"s :)
love the comment, thank you.. glad it even got someone "hyped", I was worried it might read more tech demo than game at this point :D

very interesting take on a connected pacman logic .. but I wouldn't see myself returning to this game, it's a bit barebones :D

very complete for a jam game.. impressive :)

thanks for playing.. I love "attractive" as a description, I was mostly focusing on appealing mechanics and aesthetics, it seems that worked out well :)

"too short" = "I want more" -- I suspect that's a good thing :D .. thanks for playing :)

eventually I hit the point where I just wanted to get it done .. but definitely, if I ever go back to this, "just" putting in more levels is an obviously correct way to go :) like someone else wrote even just moving platforms so you actually have to jump or so they block sight of a gem would be far more enticing than these current empty levels :D thanks for playing! :)

then keep explaining, sure to entice a lot of people that way

It's solid, but in a state I don't enjoy, I can't quite put my finger on what I'd do next, probably improve the readability of the pieces? maybe the exact same game just with 3d visualisation might read better .. 

thanks for playing and the comment :)

(1 edit)

feel free to retry anytime :D glad about controls and aesthetics, thank you very much :)

really really cool, this game should just not be this hard just because one always has to translate arrows into isometric, I suspect a 10 degree camera angle isometric could work?

I'm in love .. this is cute in all the right ways, the bleepy soundtrack, sounds .. reversing the snake idea so it feels powerful .. so glad you updated just a few bits ago, so I saw this in the submission feed :)

what a cool take on an old favourite, I will definitely be back multiple times in 2026 alone :D well done on all fronts except maybe story, but that's obviously deeply fine for a game like this :D how did you do a leaderboard? 

I can beat the complete game in less than a minute with SSS, you can do it too :D .. 

thanks for playing, glad you enjoyed it :)

I didn't make it through.. but this is a really strong concept. It's just very in-your-face about the tradeoffs, maybe that should be more subtle? But I could see this in a 3d version be a 2-5 USD steam reasonably-good-seller :)

this could give one repetitive strain injuries, I think it should not be a clicker just mouse position .. and still, it's like "intake" but mellow, very pleasant :)

I didn't expect something this immersive in a game jam .. I was sold quite well on the deserted space station fantasy, really nice :)

tower defense is very much my feel good genre, hundreds of hours in the gemcrafts can attest to that .. I like this take on it, I like the way most corners were cut to make it jam-size, I just think it could use a more learn-by-play introduction to the complexity. It would definitely profit by adding gems, I'm reasonably sure :D
.. and the cover image is almost sacriligous, basically pretending it's pixel art and then having the style of an honest drawing? on steam that would be ragebait, but it might work :D still, it's really pretty, and imho one of the better things to have come from ai ;)
all in all, I'll probably be back to play again, can't quite tell yet

eventually I hit this moment "I just want to hand this in by now" and figured that game mechanic won't be salvageable just by making it beep better :D still, obviously I agree it would be better with at least a few more obvious sounds like the particle, hitting a charging gem, the door opening, the scoring letters, animating them .. maybe I'll get back to this, but I think I won't keep the "connections" theme :)

I'm in awe .. this should be hung in museums on how games are art. I told two people about that take on "connections" before I even started playing. Not a game I would ever build or buy, but I was totally in it for the time I played and beyond. That setting will stay with me for a long time, thank you :)

TIL, I can host my games on github.io .. how cool :D

thanks for playing, I'm glad :)

oh dear, I'm sorry :D didn't think of the way that might misread, I used to have an animation on the staff, but lost the project in the middle and that wasn't important enough to rebuild :D
thanks for playing :)

better than some survivor likes on steam :D .. it's remarkable how much pull that game has in this version already, very well done! just.. how is it connections? :D

I'm not even sure I get what I'm doing? .. still glad I've seen the idea, very clean take on "connections"

such a tight concept .. I can see a whole genre spinning off of this .. really cool :) I'm just not naturally saying a sentence with "connections" while describing this game :)

added to collection, I'll definitely be back for this, good idea, really polished piece of software :)