I tried somewhat deliberately to make the first level about understanding the basic movement limits of the character controller. Sounds like it works well :D thanks for playing and the comment :)
mini_v
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oh dear, I'm sorry, I had that mouse lock exactly once and never quite reproduced it .. capturing mouse in a browser first person game is a non trivial effort it seems
I had been thinking about multiple lines and such, I just lost a few hours of work right in the middle and had to push through to actually get this into a rounded _game_ form :D I like the way you said one line could power platforms necessary to line up shots for the other lines, there's probably more depth in this than I thought
Really nice concept and fun gameplay. What bugs me unreasonably is that this gorgeous parallax scrolling is one resolution of pixel art and the tiny figures are another, or maybe not even pixel art? Personally I'd go for far simpler player character and npcs so they work well with that wonderful background :)
it felt important to me to hand it in while I still thought and felt the idea was fun. I somehow lost touch with that in this split second out of nowhere. So I love that it came out as a good appetizer :D thanks for playing and the description, the cyberpunk is somewhat accidental, but "tech wizard fantasy" is definitely theme I want to explore in more game dev projects for me :)
for the first level it helps if you actively minimise the shots below 10 :)
S'ing your C will then probably follow from it .. thanks for playing and the screenshot :D
I didn't quite get rid of the lagging issue .. it used to be the first loading of noise textures that created that, but even after removing all noise textures but the one on the staff the problem is still there -- optimising that lag away would be my first order of business if/when I return to this, so it scales nicely with plain more stuff in it :)
eventually I hit the point where I just wanted to get it done .. but definitely, if I ever go back to this, "just" putting in more levels is an obviously correct way to go :) like someone else wrote even just moving platforms so you actually have to jump or so they block sight of a gem would be far more enticing than these current empty levels :D thanks for playing! :)



