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KRAFT

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A member registered Jan 08, 2026 · View creator page →

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Thanks for your kind words!

I feel the same way about physics :) I think it helps with multiple things like immersion and intuitive controls etc

Thanks a lot!

I was just thinking it could be a cool design idea to add an exploding asteroid right at the beginning to teach the player

Thanks for your feedback! For research purposes: did you not notice the destroyed asteroids dropping ammunition or found the drops to be too infrequent?

Maybe making the main interaction the player has with the game more fun/engaging? I could imagine some physics things that feel nice

Oof, have we reached the limits of web build already ?!?

very cool concept! i felt the controls were a bit too clunky and unprecise, theme could have been implemented better too

the idea for controls was very cool, but i think the execution was lacking. maybe a bit more forgiving when reaching your heart or a different behaviour instead of it just falling down? that felt a bit hard to predict for me

great asthetics! the map design felt a bit confusing for me and there were a lot of things introduced at once, so it was hard to make out how it all fit together

i think the idea for the controls has a lot of potential! the graphics a very disorienting and gameplay feels a bit random for me

unfortunately, i found the controls and gameplay very unintuitive. cool try for the visuals though!

cool idea! i think the enemy behaviour could be improved upon

very cool concept although i feel you might have suffered from scope creep a bit as the whole idea is quite ambitious for 3 days imo. it feels to really work, the game would have needed a lot more polishing and iteration

i feel the controls need a lot of work as they felt very stiff to me. nice job on the visuals though!

more fun than i expected! it feels really good to activate your shield in the last moment before getting hit :) i felt the limitation could have been implemented better

the concept was cool and quite well executed. for my personal taste, there was a lack of a real goal to keep me motivated

loved the game, it felt very polished for the time frame! i think the hitboxes could be a bit more forgiving as it felt a bit frustrating when you miss an enemy that looks like it should be hit

Hey thanks for your great feedback!

We updated the game and performance should be improved, so please try it again if you would like :)

Hey,

we felt the same way when we tried the web version :(

There is a new update that should fix this, please give the game another try!

Hey Foenix, thanks for playing!

We just pushed a new update that should fix your performance issues, feel free to try again :)

The demons from beyond the fake walls are whispering:

"there will be updates"

how is this game so good? 14162 high score, you had me hooked

great integration of both theme and prerequisite in my opinion! I felt the controls could have been a bit smoother, the later levels got quite hard for me

Our main goal for this jam was really to make a playable game, so of course I made interactive music...

And its made to run on the web! If you make desktop games godot is even more capable :)

don't be to hard on yourself haha, the comments show that the controls take getting used to! :)

I felt the same way, fo me it was the size of the area that moves people and that they stop instantly when they are not in it. some gradual speed falloff could work, i think

i see!

there were frequent black vertical stripes appearing over the light part of the scene

totally agree on the last level, weird compromise between control consistency and having perspective...

youre exactly right, crazy how performant hundreds of rigidbodies and joints can be

very cute artstyle. i felt it was hard to grasp the core gameplay elements and in which order to use them

quite nice visual style although i had some weird glitches. i found the goal of the game to be quite unclear and just died after some time

great idea for the core loop! i felt it was a bit difficult, maybe some ramping up on difficulty could have helped train the player. i also missed a bit of control with the input

i enjoyed the sound desing quite a bit but felt the gameplay was a bit easy and monotone. cool idea to change the view of a character that acts on his own though, could be expanded upon

some very nice graphics programming here! i would have loved some progression i think because all the tools felt a bit overwhelming

some aspects i really like were the charging of throw and weapon and overall feel was quite good. unfoirtunately the game froze on every attack which made it unplayable for me

fun idea with the echolocation. sometimes it wasnt clear why i lost which can be frustrating

cool idea for the mechanic, made me think of dumbledore haha. i felt the level design was a bit confusing at times

nice sounddesign! i think the candle lighting sometimes doesnt work? or did i do something wrong?

cool idea, unfortunately the throwing controls didnt work for me, so i think i missed out on a big part of the experience :(

the idea you had was solid in my opinion. i unfortunately felt the controls were very floaty / hard to predict which together with the limited vision made the game hard to play for me

cool idea and props to the art and sound team! i unfortuntely felt the gameplay itself was quite frustrating :(