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KRAFT

25
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A member registered 90 days ago · View creator page →

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And its made to run on the web! If you make desktop games godot is even more capable :)

don't be to hard on yourself haha, the comments show that the controls take getting used to! :)

I felt the same way, fo me it was the size of the area that moves people and that they stop instantly when they are not in it. some gradual speed falloff could work, i think

i see!

there were frequent black vertical stripes appearing over the light part of the scene

totally agree on the last level, weird compromise between control consistency and having perspective...

youre exactly right, crazy how performant hundreds of rigidbodies and joints can be

very cute artstyle. i felt it was hard to grasp the core gameplay elements and in which order to use them

quite nice visual style although i had some weird glitches. i found the goal of the game to be quite unclear and just died after some time

great idea for the core loop! i felt it was a bit difficult, maybe some ramping up on difficulty could have helped train the player. i also missed a bit of control with the input

i enjoyed the sound desing quite a bit but felt the gameplay was a bit easy and monotone. cool idea to change the view of a character that acts on his own though, could be expanded upon

some very nice graphics programming here! i would have loved some progression i think because all the tools felt a bit overwhelming

some aspects i really like were the charging of throw and weapon and overall feel was quite good. unfoirtunately the game froze on every attack which made it unplayable for me

fun idea with the echolocation. sometimes it wasnt clear why i lost which can be frustrating

cool idea for the mechanic, made me think of dumbledore haha. i felt the level design was a bit confusing at times

nice sounddesign! i think the candle lighting sometimes doesnt work? or did i do something wrong?

cool idea, unfortunately the throwing controls didnt work for me, so i think i missed out on a big part of the experience :(

the idea you had was solid in my opinion. i unfortunately felt the controls were very floaty / hard to predict which together with the limited vision made the game hard to play for me

cool idea and props to the art and sound team! i unfortuntely felt the gameplay itself was quite frustrating :(

sweet puzzles, i feel some juice would have been nice ;)

the juice on switching the light felt very nice, not too big of a clicker fan though

cool idea, the mechanic worked quite intuitive and was presented very readable

super cool idea for the core mechanic! i felt the platforming mechanics could have been a bit more forgiving like adding grace periods for walking off edges

great art and sound!

great atmosphere here!

i would have loved smoother / more intuitive controls as they took me out ofthe immersion quite a bit

I enjoyed the aesthetics of sound and art and thought they were very harmonious! the controls were a bit too unprecise for this setting in my opinion...

Nice work!

would have loved to move around more of the map. feels very polished but kinda hard

love the atmosphere and flying controls!