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KRAFT

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A member registered Jan 08, 2026 · View creator page →

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have you looked into this?

i think an apk would definitely be the way to go, i dont know if anybody plays mobile games in a browser...

which engine are you using?

Really good input! So maybe having a looming progress bar that signals him could be nice

I already felt during the jam that the balancing and flow could have been adjusted even more, I should have done more diverse playtests probably

Really cool to hear, its the same approach ive been using the past few jams and its been serving me extremely well! 

Just checked the game on mobile to see if I'm still on the leaderboard hehe... it ran perfectly even on web!!

Maybe a future mobile release?? I could see it

amazing entry! the feel and mechanics are on point and have obviously been iterated, love to see it!

great aesthetics too!

the game feel is overflowing on this one, great job! it makes such a difference when trying to approach a new game

i was surprised that the upgrades didnt become overpowered too fast, but ive never played connect 4 before haha

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i would have loved a less steep learning curve! maybe introducing the player to the mechanics with a smaller level and less options

i thought the beginning text and idea for the story were really cool and atmospheric!

loved the idea for this one!

i feel genre wise we went down a kind of similar route haha

just wanted to note that i think holding down the shoot button instead of tap firing would greatly increase the comfort while playing, my hand is dead!

i really enjoyed the level of polish in this one! you have used your time very efficiently sir, congrats!

this means a lot, thank you!

I did post in the discord but I think it got lost in the promotion avalanche...

Definitely planning on playing and rating more in the coming days :)

KINK CONNECTION!!! another kindman classic  * hat off *

great art and atmosphere! i felt the controls could have been a bit more polished but you dont get much time in a jam for everything

i loved the art and concept, especially the way you generate characters and answers! gameplay wise i think my brain needs more moving parts but i´m generally not big on text based experiences... great job!

i think you had a cool idea here although to me it felt less like imagining something new around a theme and more like testing out a cool ai idea you had anyways, which is a totally legit use of a jam

Very cute execution and nice story integration of the theme! i would have loved the inputs to be clearly synchronized with the music and to have clearer visual indication of how successfull my input was

Thanks for your kind words!

I feel the same way about physics :) I think it helps with multiple things like immersion and intuitive controls etc

Thanks a lot!

I was just thinking it could be a cool design idea to add an exploding asteroid right at the beginning to teach the player

Thanks for your feedback! For research purposes: did you not notice the destroyed asteroids dropping ammunition or found the drops to be too infrequent?

Maybe making the main interaction the player has with the game more fun/engaging? I could imagine some physics things that feel nice

Oof, have we reached the limits of web build already ?!?

very cool concept! i felt the controls were a bit too clunky and unprecise, theme could have been implemented better too

the idea for controls was very cool, but i think the execution was lacking. maybe a bit more forgiving when reaching your heart or a different behaviour instead of it just falling down? that felt a bit hard to predict for me

great asthetics! the map design felt a bit confusing for me and there were a lot of things introduced at once, so it was hard to make out how it all fit together

i think the idea for the controls has a lot of potential! the graphics a very disorienting and gameplay feels a bit random for me

unfortunately, i found the controls and gameplay very unintuitive. cool try for the visuals though!

cool idea! i think the enemy behaviour could be improved upon

very cool concept although i feel you might have suffered from scope creep a bit as the whole idea is quite ambitious for 3 days imo. it feels to really work, the game would have needed a lot more polishing and iteration

i feel the controls need a lot of work as they felt very stiff to me. nice job on the visuals though!

more fun than i expected! it feels really good to activate your shield in the last moment before getting hit :) i felt the limitation could have been implemented better

the concept was cool and quite well executed. for my personal taste, there was a lack of a real goal to keep me motivated

loved the game, it felt very polished for the time frame! i think the hitboxes could be a bit more forgiving as it felt a bit frustrating when you miss an enemy that looks like it should be hit

Hey thanks for your great feedback!

We updated the game and performance should be improved, so please try it again if you would like :)

Hey,

we felt the same way when we tried the web version :(

There is a new update that should fix this, please give the game another try!

Hey Foenix, thanks for playing!

We just pushed a new update that should fix your performance issues, feel free to try again :)

The demons from beyond the fake walls are whispering:

"there will be updates"

how is this game so good? 14162 high score, you had me hooked

great integration of both theme and prerequisite in my opinion! I felt the controls could have been a bit smoother, the later levels got quite hard for me

Our main goal for this jam was really to make a playable game, so of course I made interactive music...

And its made to run on the web! If you make desktop games godot is even more capable :)

don't be to hard on yourself haha, the comments show that the controls take getting used to! :)

I felt the same way, fo me it was the size of the area that moves people and that they stop instantly when they are not in it. some gradual speed falloff could work, i think