Thanks for your feedback! For research purposes: did you not notice the destroyed asteroids dropping ammunition or found the drops to be too infrequent?
the idea for controls was very cool, but i think the execution was lacking. maybe a bit more forgiving when reaching your heart or a different behaviour instead of it just falling down? that felt a bit hard to predict for me
great asthetics! the map design felt a bit confusing for me and there were a lot of things introduced at once, so it was hard to make out how it all fit together
very cool concept although i feel you might have suffered from scope creep a bit as the whole idea is quite ambitious for 3 days imo. it feels to really work, the game would have needed a lot more polishing and iteration
more fun than i expected! it feels really good to activate your shield in the last moment before getting hit :) i felt the limitation could have been implemented better
loved the game, it felt very polished for the time frame! i think the hitboxes could be a bit more forgiving as it felt a bit frustrating when you miss an enemy that looks like it should be hit
great integration of both theme and prerequisite in my opinion! I felt the controls could have been a bit smoother, the later levels got quite hard for me
I felt the same way, fo me it was the size of the area that moves people and that they stop instantly when they are not in it. some gradual speed falloff could work, i think
great idea for the core loop! i felt it was a bit difficult, maybe some ramping up on difficulty could have helped train the player. i also missed a bit of control with the input
i enjoyed the sound desing quite a bit but felt the gameplay was a bit easy and monotone. cool idea to change the view of a character that acts on his own though, could be expanded upon
some aspects i really like were the charging of throw and weapon and overall feel was quite good. unfoirtunately the game froze on every attack which made it unplayable for me
the idea you had was solid in my opinion. i unfortunately felt the controls were very floaty / hard to predict which together with the limited vision made the game hard to play for me