Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Rate for rate

A topic by feathergas created 11 days ago Views: 148 Replies: 17
Viewing posts 1 to 9
Submitted

Hi guys. 1st time joining game jam. It will be a great help if you give rate and feedback to my game and I will also give rate feedback to yours :)

Here is my game:
https://feathergas.itch.io/soul-of-wiztah

Submitted

Hey I've seen your game pop up on my thread a few times, and it always catches my attention until I realize it's a download game. Can I ask why you chose download over webGL? It looks like size wise it's small enough but I don't really know what limitations there are on game engines outside my own.

Submitted

I made the game in pygame and Im not sure if its still allowed to make web base.

Submitted

I've never used pygame so I can't answer directly. I did find this though. Maybe it will be helpful?

https://pygame-web.github.io/wiki/pygbag/

Submitted

Thank you very much. I will implement webbase for the next game jam.

Submitted

Best of luck on the next one!

Submitted

Hey! Well done! I left some feedback on the submission page for the game. Great use of the theme!

Submitted(+1)

Thanks. I also done rating your game and left some feedback.

Submitted

Done. :)

Submitted

Thanks!

Submitted

Hey thank you for setting up this helpful topic! We've played, rated and left a review on your game. Anyone is welcome to try out our game and leave any form of feedback. Cheers :)

https://tavvoc.itch.io/pirate-trains-in-outer-space

Submitted

Thanks

Submitted

Yo played and rated yours, here is mine

https://pr-ince.itch.io/wifi-defender

Feedback: adding enemy attack practical would  gave nice visuals understanding 

Submitted

Thank you for the feedback. Thats a good idea

Submitted

Hey, I played your game and rated it! It's actually awesome and fun. The difficulty also feels just right! 馃敟
check out mine too! https://aryangoyal3095.itch.io/connect-4

Feedback: You can add sfx for when the enemy is hit (the hit when it does not die). Also, sometimes the ball doesn't damage the enemy after hitting it (even before the 1st bounce and with the charged attack) maybe because the hitbox is small? If so I think you can either give an indicator of where the hit box is or just increase the hitbox all together. If not and you did not intend to do so, then maybe check if there is a bug. I am not sure if the ball is supposed to damage the enemy when charged ball hits the enemy after bouncing back, but you can include that as mechanic if not, for trickshots! It would add a little more fun! Also you could add the live cooldown time for grabbing the ball, it would add some insights. I hope I didn't it sound criticizing, and hopefully my feedback/suggestions are helpful in any way! Awesome game overall! Goodluck mate!

Submitted

The feedback are awesome Its very helpful to improve on the game mechanics. I like that idea bouncing to enemies to do some trickshots thats cool. Thanks. I will implement your ideas on the next iterations. 

Submitted

https://itch.io/jam/gamedevtv-jam-2026/rate/4612369

Submitted

Well-done on reaching the submission goal for your first ever game, I hope it was a great experience for you
Anyways here is our game if you wanna check it out:  https://itch.io/jam/gamedevtv-jam-2026/rate/4612231 
I need your honest opinion, any criticism is appreciated!