Thank you! I appreciate the feedback! 😊 Yes, I also wanted to keep a vs. Computer mode but I had exams so this is all I could do within my time constraints.
Aryan Goyal
Creator of
Recent community posts
Hey, I played your game and rated it! It's actually awesome and fun. The difficulty also feels just right! 🔥
check out mine too! https://aryangoyal3095.itch.io/connect-4
Feedback: You can add sfx for when the enemy is hit (the hit when it does not die). Also, sometimes the ball doesn't damage the enemy after hitting it (even before the 1st bounce and with the charged attack) maybe because the hitbox is small? If so I think you can either give an indicator of where the hit box is or just increase the hitbox all together. If not and you did not intend to do so, then maybe check if there is a bug. I am not sure if the ball is supposed to damage the enemy when charged ball hits the enemy after bouncing back, but you can include that as mechanic if not, for trickshots! It would add a little more fun! Also you could add the live cooldown time for grabbing the ball, it would add some insights. I hope I didn't it sound criticizing, and hopefully my feedback/suggestions are helpful in any way! Awesome game overall! Goodluck mate!
Hey! Sorry for the late reply, I've been caught up in exams, but got a little breather now. I'm glad you liked my game! To answer your question, I basically have a 2d array of bool values whose indexes are the coin slot postions. Each time you insert a coin, it will check diagonally, horizontally, and vertically, through for loops, if there are coins of same color and if the count is atleast 4 or not; if so, then that color wins! I hope that helped! 😁




