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A jam submission

Path to DinoView game page

Help a cute girl reach her pet dinosaur, but be careful cus you only have a limited budget of moves to get there!
Submitted by KozmiKode — 3 hours, 30 minutes before the deadline
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Path to Dino's itch.io page

Results

CriteriaRankScore*Raw Score
Use of the Limitation#303.1163.444
Enjoyment#592.7143.000
Presentation#592.9153.222
Overall#602.8393.139
Concept#762.6132.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
2

Software used
Unity krita and FL studio

Use of the limitation
budget your moves. every jump and dash costs points

Cookies eaten
did not eat any cookies :(

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Comments

Submitted(+1)

Very smart limitation usage, it really suit well to choose different abilities, and plan how you will use them!!! Also very good artstyle and adorable little dino!!!!

Submitted(+1)

So cute!! I really liked the puzzle aspect, definitely a creative take on the limitation. Sometimes the controls felt a tiny bit slippery, so it took a bit longer to complete, but not a big problem at all. I agree with the other comments that it might've been cool to see the full level before buying moves, maybe by zooming out or being able to move the camera, but still a fun game regardless. Adorable art, great puzzles, good work!

Submitted(+1)

Nice mix of puzzle and platformer game. The concept is quite original for me. 

The only thing I would want is to see the full level before buying abilities so I can plan it. 

But I enjoyed playing this game anyway.

Submitted(+1)

It's a bit trial & error first, but I really like the concept of it. Very nice jam entry.

And the art is just amazing!

Enjoyed your game quite a bit =)

Submitted(+1)

The art is cute and  i like the music.  This is the first time, I played a platformer were you can`t use your movements limitless. Nice concept and creative puzzle design.

Submitted(+1)

The art was really cute and I had fun with the game concept. It might've been nice to give the player the chance to review the level before picking their moves, but the trial & error loop felt nice.