Hello, I wanted to let you know that I used Jazzy Shop in my game jam! Not exactly the use you imagined, but the vibes hit just right!
Murkling
Creator of
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Your premise and art is so cute! It was nice to play all the different endings.
I feel like you had a really strong idea of what you wanted to make and implemented it well!
If you wanna build it out more, it would be great to be able to customize your dino more, make choices on what the date will be and maybe buy gifts for your gf too!
Great work!
Nice management game, though this little guy is eating me out of house and home! There's no chance to upgrade the box because he eats too often.
This is definitely a great start, and with more time, I would love to see more effects added for when the dino gets hungry or angry, SFX for when it eats, etc.
Really cool idea! I would love to build a way to swap up which tiles are coming next so you can customize a bit towards what you see during your scans.
Presentation was great and UI was really clear! I didn't spend any time confused about what to do or how to interactive with the game, and got right into spending a few runs just trying to get a higher score!
Really loved your art on this. The shop felt real, the depths felt real and each of the dinosaur designs were unique. Had a little confusion on some of the navigation controls, so needed to re-read your instructions more than once (would've been great to include in game)!
I think the core concept was interesting, but the rock/paper/scissors gameplay felt entirely random each dive. Might be cool to add some kind of indicator when you're picking your team of what they're up against so the user input feels like it matters more.
Great start on this for a 3 day jam and could totally see it being developed into a fuller game!
I really liked the design of the character, dinos and the background! It would've been nice to add some more UI polish as the tutorial would've been easier to read if it was in a text box. Music and sound was great and worked well.
Interesting addition of a wall grab, though I found it more of a hindrance than useful when platforming around. Dinos came at you fast and relied on fast reaction times.
Great little incremental/rougelike game. I was praying for dino plots every week. There's definitely a lot of room to grow this into a fully fledged game by adding more events and cards.
The presentation was really nice, though some of the icons didn't render correctly for me. My biggest critique would be that the SFX clashed a lot with the calming music by being kinda loud and abrupt.
Cute tower defence game! I really liked the mix of 2D and 3D graphics. It was great that the dinos really felt like they had different stats & uses, so it would've been helpful to have some UI that explained them a little more. I thought the T-Rex would wreck everyone really quickly, but he felt quite weak.

