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Lichtel

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A member registered Oct 03, 2023 · View creator page →

Creator of

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Thanks for the kind words. =D

The evil Mastermind with the glass of milk is too strong. I can´t go on like this. I need to get a glass of milk, too.

It's surprisingly funny! XD

This is the first time I've seen an RPG maker game with the “tower defense” gameplay. It turned out really well.

I can well understand Sagami. Who doesn't prefer gaming instead of work? 

I also found the photo mini-game really funny.

The music and the voice acting are really good. I also really liked the black humor of the main character. =D

A really cute dragon caring game. <3

That the character changes at the beginning of the jump and speed after the transformation is really cleverly done. The level design is just right. Easy at the beginning and then more challenging.

Finally a multiplayer game for a change. I'm curious to see how the game changes.

The dialog made me laugh. XDThis chrome artstyle with the color effect after the transformation looks really cool. I'm waiting for the continuation.

I really liked the classic magical story with the singing idol. I wouldn't have a problem with a sequel either.  =D

The combination of danmaku and shooter is really cleverly executed. The cutscenes are also nicely done.  

Thanks, for the kind words. =D

The shooter was really fun. Poor misguided magical girls. =D

You got me with the twist of who the magical girl is. The way you included the theme was clever.

The artstyle is really beautiful. At first I was a bit surprised that an item search game was combined with a shooter. But it works really well.

The changes help a lot with the gameplay. Thanks for your fast reply.

Thanks, I started with the game jam very late that´s the many reason for that little gameplay.

I love the game. I hope there will be some kind of sequel.

Beautiful colorful world and cute character designs.

The controls are good but the game seems very unfinished. It lacks audio, visuals, UI, the end of the game. 

Good controls! Nice beat 'em up!

I particularly like the pretty backgrounds and the unusual setting.

I like the tower defense gameplay. The controls were easy to understand. The enemies were varied and the boss battles were challenging. If a hit enemy made a sound, the hit feedback would be better. 

I like the sweet character. I just find it a bit difficult to use the attack when jumping. Is there a way to activate the “spin” via the keyboard?

The controls are good and its a solid Rouge like game.

I particularly liked the state system, which allows you to decide which options are available. I also found the game really funny.

I like the story and ideas you came up. If you had an option with a static camera, it would be a little easier to aim. Or a restart button to restart the level, when you die.

Then I did a good job. =D

Thanks for your kind feedback. =D

Thanks, I `m happy to here that. 

hi, thanks for informing me. It´s a bit embarassing, but I did copypaste the wrong event. So it was not your fault.  I already changed it and tested it. 

The password is 6934.

I really like your artstyl.

I like the story and the way Poppy shows her emotions.

It´s nice to see a Yume nikki inspired game after such a long time.

I particularly liked the two protagonists Alessia and Selena. The dialogs were written humorously and nostalgically at the same time. The transport dragon was really cute.

I am surprised that there are already several language options. I found the story exciting and the gameplay varied. The background of the battle and the quarters as well as the emotional bubbles are really well drawn.

Thank you for the comment. =D I haven´t notice the bugs before but I will look it to them.

The wolfs seems to love my a little too much. XD

I saw the development video and must say good work to get this far in a month.:D