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Lichtel

299
Posts
40
Followers
58
Following
A member registered Oct 03, 2023 · View creator page →

Creator of

Recent community posts

I didn´t expect the story to be as emotional heavy as it was. Still I like the honest way how it was written.

Nice Outfit choice!

Thanks that is nice to hear. =D

You did a good job with creating such a sad/depressing atmosphere.

Finally I know the color of evil - pink. Nice characters especially Fiann and Esoreulb.

Thank you for your post. It was really helpfull. =D

I like the funny story and unique puzzle mechanic to save the townpeople.

I like the reward Cathy gets outside the playing field. It's really cute animation.

Unique game idea =D. I like those strange creatures.They remind me of  pikman and Samorost.

I always knew that Cookies will take over the world. Really cut cookie-cult trough. =D 

I like the way the sound changes depending what character you click. 

This is a cute way on writing a journal.

11cv:XcP9J014dD610100f0004S0000220B0880m220D08000c0000000000000000000000YHTkTk0000Tk00%000x5_l%~kvPPPPtbPPPPf8PP00f8PP0000f8PP00YHtbtb0000tbtb0000Y%PP00tbtb0000tbtb0000Y%PP00tbtb0000tbY%PPPPYHkvTk0000Tkf8PPYHkvTk0000Tkf8PPYbTkTk0000TkTkkv00

I really like the artstyle you are going for and the curse section. 

Thank you for your feedback. =D

I´m really bad at knitting in real-life, so  at least once I can make my one pullover. =D

Thank you for playing! =D

I like the dialogue you have written and the more realistic layout of the castel. Also the way you input the "Rock smash" mechanic is good.

I don´t want to repeat what the otherssaid , but the Bug with the "Cure"(slim enemy near the chest at the right side of the exit) appear in my playthrough too.

Thank you for your nice words. Yes I am planing for a different Outfits for Naya (almost everyday and a ingame explanation therfore  will follow). Nice to hear that you liked the choice system. =D

I see the problems with the fight  scene, I think I have a fix for it.

Thank you. =D

Thanks for playing and your in detail feedback. =D  Especially  of the  UI part and the tutorial. 

Thank you for the compliment and the feedback. =D

I think I get what you mean, I already have a idea how to change that.

I like the cute artstyle and the gibberish fits perfectly. The game was really fun. =D

I noticed a bug were you can´t undo a selected item, if you don´t move to another room. Also the item pictures still shows up in the other room.

I like the way you did the sheep. It would change the backgrounds(that are photos at the moment) to a similar artstyle as the middlegrounds. A  font that´s more like e.g. Mochibop would fit the artstyle better.

It is not so clear what sheep are dominet. I would add the (p/d) in the text description.

Overall the game was fun. =D

Thanks for the hint. >=O That´s annoying!

 Impressiv what you updated in 2 months(devlog). Also the game is perfect for a mobil version.

I didn´t download every game yet. But some games I couldn´t play because nortan can by rather extrem. =D So my my computer is ok.

The controls are good, when there is not too much going on on the screen. In my opinon the game mechanics are clear now.

Thanks for playing and your feedback. =D

The mouse cursor changes colors , when you hover over a interacable object. It seems to be a bit to subtle. 

I totally forgot to proof-read my dialogues. I will change that in the next update.

Sure, someone needs to start it. =D

I like the overall artstyle.

It´s a nice zen-like game.  It just not that clear why the village people would like to be near each other.

I like the mystery-dungeon-like gameplay. Maybe a defense option would have helped in combat.

I don´t mind the cutscene length. I like your puzzle design.

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I like your artstyle. =D If you could not only hear the rain but also see it on the windows, that would help somewhat.

I like the gameloop. If you stay with the pixelart look , I would recommand you use a pixel art font. I would also add a option (e.g. first food collection stop) where you can equip gear.  

The animated Logo is really fun.  A option to hide behind the rocks against the arrows would be nice.

This game is really addictiong. I like the unique controls.

It would help to show the controls in the main menu or at the top of the screen. Besides that I like the 1-Bit pixel look and the SFXs and music fits  too.