Thank you for this story!
I'm curious to know - the protagonist is a male character but the interactions with the dog sound like they were written by a female person. Is that the case? I'll let you know why I think that :D
It felt strange that the player must harvest all the memories... I guess [SPOILER] that the operation costs 10 000 credits and that is why all the available memories needed to be extracted. But it is not explained before the harvesting. And it somehow felt outside of my control to decide which memories I allow to be wiped out. UPDATE yes, I confirmed it. During the first playthrough I decided to take a walk after work. During the second playthrough I chose to return to home after work. Only then does the protagonist receive a message from the clinic. As this bit of information is critical to the main plot it should be brought to the attention of the player regardless of the choices.
I like the mini game! It can be challenging as the timing needs to be very precise. Maybe include some variables to make it go slower after successive failures? Right now it seems to randomly go slower or faster.
In terms of the character arc - it sounded like there was some hesitation to try the harvesting kit. But it is not clear what happens inside the protagonist Sam - is he nervous, is he worried, is he reluctant, what does he think about it? [SPOILER] During the talk at the bar there were some dialogue options to set his mood - I chose "That was harsh". That was more focused on the relationship with the woman. It sounds like the other option "Maybe I will" is done in spite, antagonistic, again with a focus on the relationship. Actually the talk is a great opportunity to allow the player to define the character.
There are some big, sensitive topics which are touched in the story - class discrimination, bees extinction, insect protein. One of the characters has a strong position about the discrimination. The protagonist does not seem to have any position on these topics which is a noticeable absence. Again - ideally there would be opportunities to let the player define the character's attitude.
The game has potential to be expanded. You should keep working on it! Good luck!
Language mistakes
we are still to know <== we are yet to find out
touches his temple <== temporal bone, temporal fossa? None of these sound right but temple can mean a building...
with chalks ant the bank <== at the river bank
emerge from the battle, victorious <== no comma
I fought for you and win <== won
Thank gods Stella does not have a visual module <== Thank God, Stella
symbol of Doctor's Guild <== the Doctor's Guild
Works just fine as <== They function just the same without your memories
I hadn't even started with harsh <== haven't event
bushes... thought it looked suspicious <== in suspicion OR carefully exploring with suspicion
She haven't told me that <== She hasn't told me
to make (the) Memory Extraction Process as smooth and (as) comfortable