BTW, if you have any design suggestions I’d love to hear them! I’m trying to figure out what I can do to improve it.
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It's hard to offer concise suggestions, but I would suggest as you review other modules to keep an eye out for whatever jumps out at you as "professional" and take note of what they're doing.
Graphic design is largely about organizing information visually, so think about what different types of content you have (price lists, game mechanics and stat blocks, narrative, Warden tips, etc.) and how you can visually distinguish them and let the reader know at a glance what goes together and what's something different.
RADSICK is a good example to look at.
Some very basic things to note:
Visual Weight: Things that are bigger, bolder, or higher contrast are more important.
Alignment: Things that line up go together. Things that are offset are separate.
Color Coding: You know how this works.
Graphic Elements: Simple lines, boxes, dots, etc. can either connect or separate things, depending on how you place them.