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A jam submission

Time RobotView game page

Sort the timeline before it sorts you. A 60-second time-travel puzzler with an inconvenient banana.
Submitted by Sceptical Orange (@OrangeSceptical) — 1 day, 2 hours before the deadline
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Time Robot's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#73.6673.667
Gameplay#93.6673.667
Fun Factor#113.4003.400
Visuals#173.4673.467
Overall#173.2783.278
Theme Implementation#243.1333.133
Special Object Implementation#472.3332.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
Theme — Time Travel is the core loop, not just flavour. Every 500 points triggers a "Time Jump" that literally accelerates the timeline (faster falls, faster spawns). Time Capsules let you bend time the other way — sandwich combos slow time down for a few seconds and add +5s to the clock. The whole 60-second run is a chronological pressure cooker: how far forward through time can you push TICK-7 before the timeline collapses?

Special Object — The banana is one of six temporal artifacts adrift in TICK-7's time machine, a fruit lost across the centuries. Mechanically it's a full-fledged piece type with equal scoring weight (~1/6 of spawns). Narratively, it's the punchline: a robot trying to keep time itself in order, and there's a banana in the gears.

What tools and 3rd party assets did you use?
Engine: Unity LTS, WebGL build target.

Code: Pair-programmed with Claude Code (Anthropic).
Audio: 100% procedural — 2 looping chiptune tracks + 9 SFX, all synthesized at runtime in C# via a custom ChiptuneSynth class. No external audio files in the build.
Visuals: 100% procedural — 16×32 px piece sprites, the TICK-7 robot, and HUD frames are all drawn at runtime in C# using a GameBoy Color-inspired brass palette. No external image files in the build.

3rd-party services: Dreamlo (free) for the online Top 10 leaderboard. (https://time-robot.netlify.app/ )

How did you use generative AI? (If you did)
Generative AI was used as a coding pair-programmer (Claude Code by Anthropic) throughout development — from initial mechanic prototyping to UI polish to audio synthesis logic. All design decisions, scope choices, and the final code review were mine.

In-game visuals and audio are 100% hand-coded procedural systems in C# — no AI-generated images, music, or text inside the game itself. The pixel art and chiptune sound are all synthesized/drawn at runtime.

The cover image / key art on this itch.io page was generated with an image-generation AI and then composed/edited by me. It does not appear inside the game.

The itch.io page text was drafted with AI assistance and edited/finalized by me.

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Comments

Submitted

This is actually pretty good, you need to play alot tho, but once you do youl get the hang of it

Submitted

Very interesting gameplay, but it's really difficult:)

Submitted

Honestly a pretty stellar jam game, feels great.

Submitted

Wow, this is such a creative concept. It was a great experience seeing how things could be twisted like this. The control scheme is so unique that I think it will take some time to get used to it. Congrats on finishing the game!

Submitted

Well Polished game I usualy dont like kind of games but I enjoyed this one.

Developer

Thank you! This is the first time I finished a game like this — my first attempt at a puzzle game was inspired by ChuChu Rocket but I never made a full prototype, just some test scripts...

Submitted

I like Tetris and I really enjoyed your game! It was quite challenging at the start, but I got better the more I played. Great work and the Online LeaderBoard is cool too. You inspired me to make something like that in one of my future games too!

Developer(+1)

Thanks denispuhilin for playing!  Glad the difficulty curve felt fair once it clicked. If you want to add a leaderboard to a future game, check out Dreamlo (https://dreamlo.com) — super simple HTTP-endpoint API, but I have to say it took me some time to integrate and I had to pay 5$ to make it work smoothly (needed SSL for WebGL build). 🍌

Submitted

Cool tetris variant! I'm not very good at tetris tho. Would have been cool if horizontal capsules also triggered combos. Had fun playing!

Developer

Thanks Ales! Glad you had fun. Horizontal capsule combos came up from another player too — definitely on the post-jam list, there's interesting design space there with the column-switch mechanic. Thank you for playing! 🍌

Submitted

Ah, I like a good Tetris variant.

Got to 10100 points (with a bit of capsule luck).

What about having other patterns that trigger combos? Might figure out what this would mean w.r.t. to the column switches though.

And you need particle effects ... lots of them ;-)

Had a (stressful!) blast. Congrats on you submission!

Developer(+1)

10,100 — and you're actually the first person to beat my own highscore on the leaderboard. Congrats! 🍌

The "other combo patterns" as well as particle effects / more feedback are definitely on the post-jam exploration list.

Thank you for playing!

Submitted

Solid game, I will say that it is very difficult, however, once you get the hang of it, pretty fun! I would say maybe the speed of the drops ramps up a little fast, but otherwise no real complaints! Good job! Got 2900, but may try again later!

Developer(+1)

Thanks Goldyen, really appreciate the detailed feedback! 🙏 The speed ramp is honestly the thing I was least sure about during the jam — every 500 pts triggers a Time Jump and from 2000+ it gets pretty aggressive. Definitely on the list for a post-jam pass.

2900 is a great run though, solid leaderboard territory! "Blood and Bananas" — heading over now, good luck in the jam! 🍌

Submitted

Thank you! I will report back with my new record ;p

Developer

Looking forward to it! 😄 You can check your ranking on the live leaderboard here: https://time-robot.netlify.app/

Submitted

i like it, but a little hard for me

Developer (1 edit)

Thanks Ciretrus! Yeah, the curve ramps fast — if you give it another shot, try building capsule sandwiches (top + bottom with stuff caught between). Each one slows time AND adds +5s to the clock. That's the safety valve.

"Banana Time Machine" — heading over now, good luck in the jam! 🍌

Submitted

Cool game!

Developer (1 edit)

Thanks Spa8rky!  "BananaRush" — gotta love a title that tells you exactly what you're in for. Heading over to your page now, good luck in the jam! 🍌

Submitted

Thanks! Good luck to you too!

Submitted

Great visual and sound!

Developer (2 edits) (+1)

Thanks NEKBAD, glad it landed! 

"Debts, bananas and a time machine" — that's a hell of a logline. Heading to your page now, good luck in the jam! 🍌

Submitted

I liked music and visual. BUT game too cool. It was an addictive game. Сontrols not very convenient (I mean the movement). But I'm used to it. And i joined to leaders! I have 1400-1600 points

Developer (1 edit)

Thanks so much, really glad you enjoyed it! 🙏 

Totally fair on the movement — the Space-swap is inspired by Mario & Yoshi on the NES/Game Boy and it definitely takes a couple of runs before it clicks. Glad you stuck with it!

And nice job hitting the leaderboard! 1400-1600 is a solid run. If you want to push for 2k+, try sandwiching artifacts between a capsule top and bottom — anything caught in between gets pulled into the combo for a big score + clock bonus. That's where die higher runs come from.