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Ciretrus

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A member registered Oct 03, 2024 · View creator page →

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спасибо бро


I I meant that moment at the beginning when the game taught you that you couldn't pass where the trees were. Then, seeing three in a row threw me off because I didn't immediately notice there were also three on the right. Maybe I'm just nitpicking because I was being inattentive and didn't see it right away, but I’m speaking from the perspective of a "player," so I'm just sharing how it felt to me. Great game after all

I wanted to do that, but inside Unity itself, I couldn't configure the game correctly so that the window would display properly. Even if the itch.io screen was full-screen, the game itself would have stayed in a small window. So, I compromised and made the screen on itch.io (and consequently in Unity) a bit larger. I am really sorry for that

The concept is magnificent, you hit the theme spot on, there are sounds and they're great, the design is cool, and the level design is fire. Just need to improve the cube controls a bit—they feel a bit weird and grabbing them is kind of clunky—but for a 3-day jam, it's brilliant. Also, you should've added a restart before the beginning of a new room (but you already mentioned in a previous comment that you didn't have time for that). It turned out to be a very good game, I really enjoyed playing it.

I didn't understand how to play it. What does the time travel button even do? How exactly are you supposed to break the electrical panels? There are no sounds or "juice." It's cool that you added animations and drew the graphics yourself, but the game ended up being confusing.

Cool idea to literally VACUUM up bananas. But that's where it all ends. I think you realize yourself that the game is very raw, even for a 3 day game jam. Plus, the file size is way too big. Did you put 16k textures in there or something?

Interesting concept, there's a lot of text, and the design is cool, but I didn't understand how the game is connected to bananas. Also, I got stuck on the 13/14 hint and couldn't progress any further.

Simple runner. It's cool that you added sounds to the game, because many people forget about them. But you should have at least thought about a score system and a game over screen, rather than just restarting the game instantly when you lose. The gameplay is fun, but sometimes it's physically impossible to jump over two obstacles in a row. And for the future, try to improve the design a bit, because right now it’s pretty minimal.

It reminded me of Katana ZERO. Honestly, this is a very cool game for a 3-day jam. The whole experience felt cohesive, but the ending... it could have been better. Just slapping a "The End" screen and an exit button after everything I just played through is a bit of a letdown.  The design is consistent, it's got that "juice," and everything is great - even considering there was quite a bit of AI used.

Great demo! I liked the way you worked with the sounds; they are excellently done, especially with the fatigue removed from the main menu audio. The theme is well-maintained, the puzzles are interesting, and the movement is unique—though I wouldn't call it bad. The transitions and animations are very high quality; I really enjoyed it. For a 3-day game jam, it's top-tier.  The only downside was the level with the trees, which felt a bit strange. On one hand, they were supposed to block the path, so it felt like it broke their purpose a bit when you could just pass through them, but that's just nitpicking.

Next time, leave some hints on the game page or in the game itself, because it wasn't clear that you had to press the Z button, anyway dialogs look good. It's cool that you made the sounds switch with the eras and created different locations. But the character itself lacks volume. it shouldn't just be an egg. You can't do much in 3 days, but next time, at least make the character a good-looking egg - after all, the player will be looking at it most of the time.

The game is cool, it’s got style and sounds too. But there are some flaws. What happens after the banana bread is ready? - Nothing happened for me, the enemies just disappeared and power-ups kept spawning. Bonuses spawn even under the cave, making them impossible to reach; maybe you should have added specific spawn points. Overall the game is decent, but also look into how to normalize the character's speed so the player can't move up and left at the same time to get double speed.

Yes, it would be a good idea. But I dont know how to do it and I wont try to do all only with my skills

Thanks! 

Great use of the rocket jump mechanic, the game is very juicy and dynamic (until you try to fly through the spikes), but it’s a bit too difficult in my opinion. You don't have enough time to finish the whole map in just one minute. For a 3-day jam, this is very cool.

The time travel is done really well, I liked how the environment changes, but I couldn't figure out where to go after the second guard. It's also lacking sound effects, not just music - though it's cool that the music changes depending on the era.

The game looks very beautiful, the animations are great, and the gameplay is good, but it lags even on low settings, and there are some balance issues. Also, I couldn't figure out how to get out of that room, unfortunately.

I liked the game, the atmosphere reminded me of Outer Wilds. The gameplay is pleasant, and there’s quite a lot of content for a 3 day jam. It lacks a bit of "juice" in the animations, but it turned out to be a great game regardless.

I finished the game, but nothing happened - just a black screen. I liked the part with the newspapers, and the game looks good, but I still haven't figured out what the microphone is for.

I like the design and gameplay—it's unique, especially the way the time rewind is implemented. I really dig that. But the game is too short and is lacking sound.

The game has a really cool atmosphere, I really dug it. I also liked that fly that kills you—it actually scared me the first time

Oh no, i try to play every game, so i just very inattentive and mixed up some comments, sorry, I will rewrite it

Heh, you found the trick with the clock. You're an attentive player, respect.

The idea is cool, the animations are nice, and the art is solid, but the bugs and lack of sound really hold the experience back.

(1 edit)

Just small fun game, not bad for this jam. Want more juicy and sounds

This game is so trashy that it’s actually not half bad. It clearly feels like it was thrown together in one evening over a beer, but there’s something oddly catchy about it. The monkey’s moonwalk when you press "down" while moving forward especially cracked me up!

  • not bad game, smooth movement and jumps. Add some background and it will be cool

    (1 edit)

    The game has a really cool atmosphere, I really dug it. I also liked that fly that kills you—it actually scared me the first time)

    (THIS COMMENT FOR ANOTHER GAME, I JUST MIXED THEM UP)

  • Very cool puzzle mechanics for just 3 days of work. You really feel like you're "beating" the game when you find a physical solution to the puzzles. I didn't quite understand how the game connects to the jam's theme (maybe I just didn't get to that point because of a skill issue), except for the banana, of course

  • Very nice game, i like it. I got a dozen of fun

    Thanks for playing!

    Thanks for your comments. I agree that quota would be nice, but I just forgot about this feature at that moment :)

    I really love to hear that! I tried to make something really interesting with that theme. I didnt thought that the hasrdest part was to catch bananas, mb i should make colliders bigger

    Nice to hear it. Thanks for play!

    (3 edits)

    Great minds think alike. Those three sleepless days were worth it. Thanks for playing!

  • The game is extremely small. I collected all the fragments, and in the end, nothing happened. There are also no sounds or juice. The movement and jumping feel fine, though.

    Superb level design! I really enjoyed the puzzles; they definitely make you stop and think. The design and gameplay are quite charming solid result for a 3 day project

    A building system in a mini jam is impressive! But the gameplay restricts the player's options over time rather than adding new ones, which is a bit of a faux pas. The character movement needs more juice, and it's missing sounds. Given the 3 day limit, though, it's a solid result.

  • Insanely juicy game, I really loved it! It feels completely polished, and for a 3-day project, it's an excellent result

  • It really nice to hear, thanks for playing my game!