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Great demo! I liked the way you worked with the sounds; they are excellently done, especially with the fatigue removed from the main menu audio. The theme is well-maintained, the puzzles are interesting, and the movement is unique—though I wouldn't call it bad. The transitions and animations are very high quality; I really enjoyed it. For a 3-day game jam, it's top-tier.  The only downside was the level with the trees, which felt a bit strange. On one hand, they were supposed to block the path, so it felt like it broke their purpose a bit when you could just pass through them, but that's just nitpicking.

thanks, for the tree level i can't understand if you are referring about the fact that you can go behind some trees but it is made poorly or if i forgot to put colliders on some trees but anyway the last levels were rushed because of the deadline


I I meant that moment at the beginning when the game taught you that you couldn't pass where the trees were. Then, seeing three in a row threw me off because I didn't immediately notice there were also three on the right. Maybe I'm just nitpicking because I was being inattentive and didn't see it right away, but I’m speaking from the perspective of a "player," so I'm just sharing how it felt to me. Great game after all

(+1)

oh i understand, this could have been fixed easly by adding a shadow to the trees