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Goldyen

157
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14
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11
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A member registered Mar 12, 2017 · View creator page →

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You made shard keeper, that was one of my favorites! Thanks for coming back and giving it another play, it means a lot!

I definitely am and would love to playtest, let me know when it’s uploaded and I’ll check it out!

Lmao I 100% understand, I saw a tip that I have to remind myself of often. To make your game shockingly easy for yourself, and it will be ~medium-hard for other people. It always feels ridiculous in dev, but I find it is very true lol. 

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Cool! I think the ducks movement was a bit fast, and I agree with Mopi an indicator would be nice, but Overall a pretty solid entry! Congrats on the submission! Quack on brother. (p.s. i love this:

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Thank you for playing! I really appreciate it!

Thank you so much! That means a lot, truly. And if I'm gonna put my own music into a game, it better have a music slider lmao

Thank you for playing! I appreciate it, adding juice is probably my favorite part of making a game, really makes everything feel put together even if the project is a spaghetti mess lol

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Thank you for playing! If you noticed I actually planned for there to be images with the upgrade cards(only 1 upgrade out of the 12 had an image implemented), but I ran out of time XD. I really appreciate it.

Another sleeper gem! This was super cool, I loved potion(summoning brew) making and how interactive it was! I do think think the grab effect was a bit too loose, it was kinda difficult to get things into the pot sometimes. Also I encountered a minor bug where if an object like the wheat/grass overlapped its spawn point I couldn't select it. Regardless of those as they are super minor comments, I have absolutely complaints. You did a great job showing the theme and the special object. Fantastic job and congrats on the submission!

Cool little project! I get it, scope creep is a b. But regardless you created the foundation for a future game! If you feel like expanding/completing it, let me know and I'd be glad to give it a play! For my comments, I'd probably just say some stuff you already know, so I'll tell you what I liked! It was nice that you took the time to add some UI in the top left, thats so useful and underrated in these jams imo. I liked how you buff the skeletons, and I think with some enemies it would really shine. Overall good job and congrats on the submission!!! Regardless of scope creep even submitting at all is something a large percentage of aspiring devs have never done. Keep at it and hope to see you in another jam!

This is incredibly clean and satiates my love for these small color palette games. Complex with a very high skill ceiling, upgrades, nice sounds. Overall great job! It was a bit difficult to get into due to the uh.. difficulty. But once you understood how to play it got MUCH better. I think it could benefit from a short tutorial just describing the controls etc. The art was dope, the sounds and juice were dope, great job!

By far one of the most visually impressive games in these jams, and you included a surprisingly complex ship building section! Kudos to both of you! It felt fun to design the ship, and collect cool new parts! I do have a few comments, but they are purely a testament to how cool of a core(lol) game build you made! I encountered some bugs in the building screen, where deleting objects would take their counts into the negative, and I wish wish wish there was another level. I think the potential you have for a super stylized game is through the roof, I just wish the various interactions(menus, bullets, boss) had a little more juice. Overall fantastic job and definitely hoping to see you guys in the next jam!

Cool little platformer! I love the effects and the juice was awesome. The player animation was really smooth too. Had a good time! Congrats on the submission!

Nice! Don't worry, itch has systems in place for games w/ a low quantity of ratings. Shouldn't affect your placement much. (plus personal opinion placement doesn't matter, these are for the fun of it and learning!)

Pretty cool! I love the 3d and art style! I will say it was bit confusing to get started , but with trial and error I managed to figure it out. Good job and congrats on the submission!

Hey I play-tested this! I like the special ability and the overall gameplay, very satisfying! The only comment I would have would be it can be frustrating for the skeletons to drop directly on you, BUT I get why you added this from a game design perspective, otherwise you could just hide on a corner and never die lol. Great job and congrats on the submission!

This was a sleeper gem!!! I really enjoyed this. The vibe, the art, the gameplay, literally everything was super smooth and polished. I really have no complaints or even comments other than an expanded version would be sooo cool. Like you own an underworld coffee bar or something. Overall fantastic job and congrats on the submission!*

The tank was satisfying to drive and It was cool to see the bounces! I agree that some more levels or some danger(other than your own turret misuse lol) would really make it. Regardless good job and congrats on the submission!

Cool game! I got a pretty weak high score, but I blame that on my Keyboard to mouse transition speed, not the game XD. I liked the jumping back and forth, and It was cool to try a few times to get as high of a score as I could. I think it would be awesome to see a high-score screen! Good job and congrats on the submission!


Fun game! I had a great time trying to break it or slow it down at all XD. I did not manage to do so, but your game actually taught me something about a failure on my own game: Godot is more optimized than I thought, I'd love to hear how you guys managed all the little things going on, are they nodes with full code on each or is there a manager?! It runs great even with stupid amounts of milkshakes and particles on the screen. The sounds were very satisfying and I loved the art. I had a good time! Congrats on the submission!

Cool little clicker! I like how the necronomicon talks to you and has funny little quips to say pretty frequently. I agree that the art style wasn't my favorite, but it gave hella old flash game vibes and I was down for it! Overall I had a good time and brought me back a few years! Congrats on the submission!

Nice little clicker game. The sound effects were satisfying and very appealing. Congrats on the submission!


Quite fun! Like the other commenters I agree, the animations were really smooth, plus I also accidentally jumped over the milk XD. If I had to give a comment, it would be that the one obstacle, the bar fence thingy, I initially thought was background since it wasn't on the same level as the graves or the bone piles etc. Very smooth to play and had a good time. Congrats on the submission!

Pretty cool! I like the subtle comedy in the dialogue and The monkey section is surprisingly difficult and satisfying. I loved all the sound effects especially and the feedback for text, etc. Good job and congrats on the submission!

Thank you for playing! Means a lot!

I love games like this so it was right up my alley, I’d legit love to see an expanded version so let me know if you need a playtester lol. One comment after looking back at it is that the big cows are not proportionately better than the little cows, they cost 10x but the milk gained is significantly less than 10x

It was def an interesting combo lol. I like the world lore and theming you guys did for it. Felt very eldritch and like the world lore could easily be expanded upon into a larger project. And I totally understand, same happened to me due to time crunch. You’ll notice only one of the upgrades in my game had an image 🤣 I think you did good, and if you end up getting that web version uploaded all the better! 

I did! 1920x1080 monitor, so maybe that had something to do with it? I can send a screenshot when I get home!

Disculpa por el uso de Google Translate. ¡Gracias por jugar! Estoy totalmente de acuerdo con lo de las mejoras: habría estado genial tener más variedad. De hecho, quería incluir una pequeña escena con algunos gráficos, ¡pero al final me habría tomado demasiado tiempo añadirla!

Thank you for playing and the feedback! I 100% agree, the enemy manager got added with little time remaining, and I was planning on doing some adjusting for game feel but ran out of time ack!

Thank you guys for playing!

Thank you for playing and your comment! It means a lot!

ooh awesome! Nice QOL feature! I’ll have to hop back on when I get home from work as I was very far lol


Pretty cool! I love this art style, it's one of my favorites. Felt like Vampire Survivors but growing your army instead of your own abilities. I'd love to see some more upgrades for them or abilities or powerups! Had a great time exploring w/ my skele boys lol. Good job and congrats on the submission!

Very cool! I loved the jarring gunshot sound from the farmer, really put a stress on me to figure it out. I did find the game very difficult, but I eventually got it and had a good time doing so! I will say it was very frustrating to be 90% of the way through resurrecting or summoning and have another cow boop you out of the way; Also, the UI was a bit jarring with its size, maybe some tweening for transitions and a smaller size for the UI would be less so. Regardless a very good and underrated submission. Good job!!!

Very cool, love the art style! I agree with the grid comments, but if you've ever played minesweeper its pretty easy to get the vibe. I love games like this, it felt solid. I dont have any complaints really. Congrats on the submission!

If they did I bet people would watch it lol! Honestly I don't mind the difficulty at all. It makes you want to replay and optimize what you did, so dont feel too pressed about it. A tip I saw somewhere was to make your game easy for you the dev, and for other people it will normally be medium/hard. I struggled with the balancing on mine as well so dont stress XD


Hidden gem 100% . Great job! My cattle fear no man...

Overall I had no issues, It was fairly easy to get overpowered fast, but thats about it. The art, audio, everything was absolutely awesome and felt perfect. I have no comments! Fantastic job and congrats on the submission!!!

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Pretty cool and the strategy is surprisingly deep. I love the little boombox to adjust the music, very creative! I replayed multiple times trying to figure out an optimal pattern for upgrades/resurrections/and keeping on top of the necromancer. I am sorry to say, I did not win XD. Good job and congrats on the submission!!! (p.s. your games name sounds like an obscure anime title lol)

Thank you for playing! That really makes me happy to hear!