You made shard keeper, that was one of my favorites! Thanks for coming back and giving it another play, it means a lot!
Goldyen
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Another sleeper gem! This was super cool, I loved potion(summoning brew) making and how interactive it was! I do think think the grab effect was a bit too loose, it was kinda difficult to get things into the pot sometimes. Also I encountered a minor bug where if an object like the wheat/grass overlapped its spawn point I couldn't select it. Regardless of those as they are super minor comments, I have absolutely complaints. You did a great job showing the theme and the special object. Fantastic job and congrats on the submission!
Cool little project! I get it, scope creep is a b. But regardless you created the foundation for a future game! If you feel like expanding/completing it, let me know and I'd be glad to give it a play! For my comments, I'd probably just say some stuff you already know, so I'll tell you what I liked! It was nice that you took the time to add some UI in the top left, thats so useful and underrated in these jams imo. I liked how you buff the skeletons, and I think with some enemies it would really shine. Overall good job and congrats on the submission!!! Regardless of scope creep even submitting at all is something a large percentage of aspiring devs have never done. Keep at it and hope to see you in another jam!
This is incredibly clean and satiates my love for these small color palette games. Complex with a very high skill ceiling, upgrades, nice sounds. Overall great job! It was a bit difficult to get into due to the uh.. difficulty. But once you understood how to play it got MUCH better. I think it could benefit from a short tutorial just describing the controls etc. The art was dope, the sounds and juice were dope, great job!
By far one of the most visually impressive games in these jams, and you included a surprisingly complex ship building section! Kudos to both of you! It felt fun to design the ship, and collect cool new parts! I do have a few comments, but they are purely a testament to how cool of a core(lol) game build you made! I encountered some bugs in the building screen, where deleting objects would take their counts into the negative, and I wish wish wish there was another level. I think the potential you have for a super stylized game is through the roof, I just wish the various interactions(menus, bullets, boss) had a little more juice. Overall fantastic job and definitely hoping to see you guys in the next jam!
Hey I play-tested this! I like the special ability and the overall gameplay, very satisfying! The only comment I would have would be it can be frustrating for the skeletons to drop directly on you, BUT I get why you added this from a game design perspective, otherwise you could just hide on a corner and never die lol. Great job and congrats on the submission!
This was a sleeper gem!!! I really enjoyed this. The vibe, the art, the gameplay, literally everything was super smooth and polished. I really have no complaints or even comments other than an expanded version would be sooo cool. Like you own an underworld coffee bar or something. Overall fantastic job and congrats on the submission!*
Cool game! I got a pretty weak high score, but I blame that on my Keyboard to mouse transition speed, not the game XD. I liked the jumping back and forth, and It was cool to try a few times to get as high of a score as I could. I think it would be awesome to see a high-score screen! Good job and congrats on the submission!

Fun game! I had a great time trying to break it or slow it down at all XD. I did not manage to do so, but your game actually taught me something about a failure on my own game: Godot is more optimized than I thought, I'd love to hear how you guys managed all the little things going on, are they nodes with full code on each or is there a manager?! It runs great even with stupid amounts of milkshakes and particles on the screen. The sounds were very satisfying and I loved the art. I had a good time! Congrats on the submission!
Cool little clicker! I like how the necronomicon talks to you and has funny little quips to say pretty frequently. I agree that the art style wasn't my favorite, but it gave hella old flash game vibes and I was down for it! Overall I had a good time and brought me back a few years! Congrats on the submission!

Quite fun! Like the other commenters I agree, the animations were really smooth, plus I also accidentally jumped over the milk XD. If I had to give a comment, it would be that the one obstacle, the bar fence thingy, I initially thought was background since it wasn't on the same level as the graves or the bone piles etc. Very smooth to play and had a good time. Congrats on the submission!
I love games like this so it was right up my alley, I’d legit love to see an expanded version so let me know if you need a playtester lol. One comment after looking back at it is that the big cows are not proportionately better than the little cows, they cost 10x but the milk gained is significantly less than 10x
It was def an interesting combo lol. I like the world lore and theming you guys did for it. Felt very eldritch and like the world lore could easily be expanded upon into a larger project. And I totally understand, same happened to me due to time crunch. You’ll notice only one of the upgrades in my game had an image 🤣 I think you did good, and if you end up getting that web version uploaded all the better!

Pretty cool! I love this art style, it's one of my favorites. Felt like Vampire Survivors but growing your army instead of your own abilities. I'd love to see some more upgrades for them or abilities or powerups! Had a great time exploring w/ my skele boys lol. Good job and congrats on the submission!
Very cool! I loved the jarring gunshot sound from the farmer, really put a stress on me to figure it out. I did find the game very difficult, but I eventually got it and had a good time doing so! I will say it was very frustrating to be 90% of the way through resurrecting or summoning and have another cow boop you out of the way; Also, the UI was a bit jarring with its size, maybe some tweening for transitions and a smaller size for the UI would be less so. Regardless a very good and underrated submission. Good job!!!
If they did I bet people would watch it lol! Honestly I don't mind the difficulty at all. It makes you want to replay and optimize what you did, so dont feel too pressed about it. A tip I saw somewhere was to make your game easy for you the dev, and for other people it will normally be medium/hard. I struggled with the balancing on mine as well so dont stress XD
Pretty cool and the strategy is surprisingly deep. I love the little boombox to adjust the music, very creative! I replayed multiple times trying to figure out an optimal pattern for upgrades/resurrections/and keeping on top of the necromancer. I am sorry to say, I did not win XD. Good job and congrats on the submission!!! (p.s. your games name sounds like an obscure anime title lol)



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