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OtterScribe

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A member registered Mar 23, 2025 · View creator page →

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Thank you! Oh, are you an artist too? It really makes me happy that you noticed how much care went into the palette!

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Thank you!

Thanks so much for the offer, it really means a lot! Honestly though, I'm only about 2 months into game development, so I'm still figuring out where my strengths actually lie. Right now I'm working solo on an entry for Mini Jame Gam #54, which is more system-focused. If you check it out and still feel like collaborating after seeing my work, I'd love to talk! My Discord is @Otterscribe.

One heads-up: my English reading is okay but my speaking isn't great, so any conversation would need to happen over chat.

nice

I really love how the alchemist gets annoyed lol.

Hey this game is really fun! Is there a PC version available for download? I noticed the web version has a save system, but my progress resets whenever I return, so it's hard to continue. I'd love to keep it on my computer and play it properly. Do you have any plans to upload a download pack?

I think I’m starting to understand the vision behind your games. They aren't static. They feel chaotic yet comforting at the same time, giving players the opportunity to overcome challenges rather than just facing one crisis after another. Your work feels very warm and inviting.

I was tired of dying three times and having to watch the intro again every time. I played it during a short break before work, and it was the kind of game that really gets you warmed up. And the hitbox between the machines and the character felt too strict, which made it a bit difficult.

I tried really hard, but my limit was getting past the first block, climbing up to the block on the upper right, and then reaching the turret like area. I think it would be nice if the difficulty were just a little lower next time. Congratulations again on finishing the game.

No worries, bro! Is this your first game? Huge congrats on finishing it! That’s just how it goes. You learn and grow by trying things out and figuring them out as you go.

Okay, I'll try again tomorrow.

Bro, how do I actually play this? I'm not sure. I spent almost 6 minutes jumping around trying to get past the starting area, but I just couldn't figure it out. A hint would be really helpful so I can give it another go! Also, super impressive that you made a game at 9, keep it up!

So, I managed to fix the camera! But the pocket watch... even with the guide, I just couldn't do it. Reassembling that thing was way beyond what my brain could handle, especially since I'd already had a long, exhausting day.

That said, even for a brief moment, my immersion hit peak levels. I genuinely love building and assembling things by hand, so if it wasn't quite so difficult, I would've kept playing for sure. I'd definitely come back if the difficulty were tuned down a bit.

Oh, you've shown me a new side of my own game! Thanks for the great feedback. I've played and left feedback on almost 50 games in this jam, but I haven't run into any of those jumpscare games you mentioned yet, haha. It's a shame I can't get to every single one since there are just too many. But I feel really lucky to have come across yours, you let me live out my little dream of flying through Earth's orbit. Thank you for that!

Whoaaa, I've always wanted to fly through Earth's orbit, never thought I'd get to live that dream here! Really fascinating game, bro. Thanks for the awesome experience! Also, I tried crashing satellites into each other to see what would happen, but it was a letdown, no explosions?? Such a missed opportunity, BRO.

I've also played your other game, 'Pest_Control'.
Lol this is hilarious. So this is the kind of music you're into, huh? It fits your art style perfectly.

Oh, you composed the music too! It had such a curious blend of quirky and mystical, really intriguing!

Sorry to bring up a bug, bro. I'm a bit impatient by nature, and the jump hangtime felt long, so I pressed the interact button mid-jump in front of the big bug. The character froze in the jump pose, and the reward item from the interaction stopped spawning too. I'll upload a video. Your unique art and animation really moved me, the style is so distinctive!

Thank you so much for the detailed feedback! This was my first game made in Godot, so still a lot I'm learning. The line breaks were intentional for pacing, but you're right that the gaps are too long, good note for next time. Really glad the ending landed, that moment meant a lot to me too.

Thank you so much! Glad you enjoyed it!

Haha, my left and right hands are bitter rivals now. Whoever's got the missile is the boss!

This is hilarious. I didn't realize I could steer with the arrow keys until I got stuck on round 3 about 10 times, lol. And turns out I could use boost too. I never read the text up top because my eyes were completely glued to my big, beautiful missile. Really well-made game. I'd genuinely pay money for this. Had an absolute blast playing it!

Incredible. It feels like looking at a refined mineral, polished and pure. The design is super clean. Honestly, this is the first time I've ever played a game like this, where you read the situation, plan your strategy, and move to the rhythm, so it felt really fresh to me. That said, because the game is so polished, the weak points stand out more clearly too. The movement hints weren't very intuitive, so I fell about 6 times at the start before getting the hang of it. But there's no doubt this is an excellent game!

This is genuinely fun. Kids would absolutely love this game. The hitbox tuning is really well done, you can feel how precisely it's set up just by clicking with the mouse. That said, when you pick up an item and try to place it back down, the "beep!" sound for misplacement felt a bit too strict to me. As negative feedback it makes sense, but sometimes my mouse was clearly still on the conveyor belt and it would beep and throw the item off, while other times it'd just place back onto the belt fine. I only meant to check it out for a bit, but I lost track of time and ended up playing for 20 minutes. Really well-made game! Also, having sound volume controls would be great. The SFX was a tiny bit too loud for me and got slightly distracting.

It would be great to have a separate music volume slider. The SFX is so loud that when I lower my system volume, the music ends up being too quiet. I actually used Audacity to adjust the music volume myself. I'd recommend giving it a try, it's free! I didn't have much trouble with the controls, but I didn't really feel the impact when I was getting hit, so some feedback for that would've been nice. Congrats on finishing the game!

Hmm, I think this game would really benefit from a tutorial. I had no idea what to do, so I explored everywhere, but I still couldn't figure out what I was supposed to do.

Wow, I'm so moved that you had a good experience with it! Thank you so much for the kind feedback!

I'm not really sure why I got a game over, haha. But the way you made the character move was genuinely fascinating. I had no idea this kind of technique even existed. The body movements felt so natural that they really pulled my focus in. Nicely done!

Oh wow, this is really good! When I first tried it a few days ago, there was no tutorial, so I honestly had no idea how the game was supposed to work. I came back to play it again, and this time you've added a tutorial! Thanks to that, I finally got what the game is about. Also, there was no sound adjustment which was a bit inconvenient, but I was really impressed that zooming out with the mouse wheel made the sound fade with distance. This was actually my first factory game, and I realized it's a game where you basically play like you're coding. Really well made!

 This game keeps your hands so busy I literally panicked at one point, haha. Also, I think there might be a bug with the boxes. If you place a packed delivery box right between two cars, both of them take off at the same time. And the drag distance is so long that my hands were busy, but honestly my eyes were even busier trying to keep up.

I got stuck here and couldn't figure out what to do. That said, the game design is so clean, I was really impressed. Also, it's a bit of a shame there's no thumbnail image.

Thank you so much for the kind feedback! It really means a lot and gives me energy to keep going!

Oh man, the key bindings seem to have gotten mixed up somehow. It was pretty tough to play. Q is left, Z is up, S is down, D is right, though E for interaction works fine. Also, the path to the next stage was so narrow I thought it was a dead end at first, so I ended up wandering around the first room for a while. Honestly, I was so focused on figuring out the controls that I couldn't fully enjoy it, but I did manage to clear it! The atmosphere is really nice and the art is consistent, so the immersion held up well.

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The unique atmosphere and music blend together so well that I got fully immersed, and being able to skip through repeated sections quickly made it really comfortable to play. I was also amazed by the creativity in the gameplay. I had a great time with this one! When I did something wrong and watched them explode one by one, it really broke my heart.

Ah, this is so good. The satisfaction factor is huge. And it's incredibly creative.

This really needs a tutorial. I had no idea what to do, so I spent 5 minutes just upgrading the robotic arm, fiddling with positioning and the other machines because I couldn't figure out the controls, then ended up quitting.

Wait, you made this in just 2 weeks?? That's seriously impressive. Got chills playing it. The controls feel good overall, though I think it would've been even more immersive if the ball had more of a rolling feel to it. Really awesome game!

Oh, that's really unfortunate to hear. Still, the experience itself isn't lost. I'm sure it'll shape the games you make going forward. Looking forward to your future projects!

Good instincts! Thanks for the kind words :)

yea