This was my third game jam. I learned so much this time around.
The biggest thing I realized: in a short jam like this, trying to do everything alone just doesn't work. The planning took less than an hour at the start. I thought everything was going smoothly. It wasn't.
Up until now I'd only made story-focused visual novels, so this was my first time building a system-driven game. I just couldn't implement my own design on my own. So for the first time, I tried using AI as a coding tool.
The result was kind of incredible. Everything got built exactly the way I'd planned it. But here's what I really learned: the moment one thing breaks, you can't fix it unless you understand the whole structure yourself. AI can build fast, but only the person who actually understands the code can keep it alive.
So in the end, what matters is the person using the tool. I felt that one all the way down to my bones.
I think I'm going to sit out short 3-day jams like this until I level up my GDScript. I'm going to take my time and build my fundamentals, then come back. I only got 8 hours of sleep across these 3 days. I'm wrecked.
Whether you finished or not, I think the fact that you showed up and tried is what counts. Hope you're all happy out there. Goodnight, I'm about to collapse.










