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Hi! I played through your game from start to end. Since you asked for narrative feedback, let me share what I noticed.

Just to give you context for where I'm coming from, here's how I personally approach narrative work. I usually start with a basic skeleton of the story, then layer it iteratively until I have something readable. I cut what doesn't serve the piece and shape it into a prose script. To translate that into a game, I break it down into sequences and scene cuts, group connected pieces together, and think carefully about how each part will appear to the player. That becomes the final game script. I cut more if needed at this stage, then test it in-engine to check whether any awkwardness comes from the writing or from something else. This is just my own way of working, not a prescription.

With that said, and despite my limited experience, here's my honest impression of both the story and gameplay, since you asked.

The first thing I noticed is that the game tries to imprint a very specific theme on the player right from the start. Specific themes need more groundwork to land properly, and without that setup, it became the first thing that broke my immersion. Second, there's no explanation for why I should be skipping past these devices. The only intuitive visual cue connecting things is a vague circle outline, and that felt ambiguous. There's also no explanation, written or shown, for why the room is filled with so many electronic devices. If you don't want to express it through text, it has to be shown through action. Without that, the player can't establish a real reason to engage. The failure risk also felt too steep. Sending the player all the way back to the start after one slip-up will wear out a lot of players. Without context to make that acceptable, players who can't justify the cost in their head will drop off. I was one of them.

I don't usually play puzzle games, but the input method and gameplay here are genuinely creative and original. That part really caught my interest. I just couldn't find a reason from within the game itself to keep going.

Sorry if this came across as harsh, that wasn't my intention. You took the time to play my game, so I wanted to give you the most honest version of what I felt back, in the hope it actually helps. I sincerely wish your official release goes well.

This is very thorough, definitelt above and beyond for a game jam comment, I really appreciate it, so thanks! We're going to take these comments into consideration because we do want to polish the game further past the game jam. Cheers!